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Geoset Modifications

11-26-2007, 05:46 PM#1
WNxCryptic
I'm working to remove the weapons from the skeleton model in war3.mpq and I'm having two problems:

The Vertex editor by Oinkerwinkle doesn't display anything but vertex and their connecting lines (not sure if that's all it does or if its just not acting properly on my computer) so removing a weapon is very difficult since a lot of the vertexes overlap...as a work around, I selected 1 vertex on the edge of the sword and did:

Tools -> Vertex group of selection (which gave me group 23) THEN:
Tools -> Select by vertex group (and I put in 23)

This selects a series of vertexes which looks as if its ONLY the sword (although I have no idea). I hit delete and save it as a .mdl, convert it to .mdx and open it with Viewer.

Problem #1) When looking at it in viewer (AND IN GAME), the textures / coloring on the shield are gone...but I was certain nothing but the sword vertexes were deleted. (this problem may be related to #2)

Problem #2) The skeleton has no animations..only "Stand Ready" which is the one I exported the skeleton as inside WC3 Viewer..Obviously a model with no animations is pointless, and if I were going to end up redoing the animations, I might as well just make an entire model of my own.
11-26-2007, 05:59 PM#2
james7
I actually have the same problem. Which is Problem #1. I did a model where I added a helmet and modified the Axe of the militia and it looked fine in the viewer but ingame almost half of it was invisible.

Maybe use Magos Model Editor? I'm not sure where link is but it's the same thing but much better as Wc3 Viewer.
11-26-2007, 06:09 PM#3
WNxCryptic
Edit: Solved

Problem 1 was related to Problem 2 in that the appropriate vertexes were not removed from the other geosets for the model.

Problem 2 was caused simply by the fact that inside WC3 viewer, I selected an animation and then exported to .mdx, which resulted in a model with only the geoset from the animation I was viewing in WC3 viewer at time of export. Re-exported when the animation was "none" and then I went through each geoset, removing the weapons.

Obviously at animation "Birth" the model still "grabs" the weapon from his back, but the weapon isn't there..so it looks a little funny, but won't be a problem.

I would like to mention, however, that for most people who are new to model editing and are looking to complete this relatively simple process, all existing tutorials that I found are crapshit. I had to piece together concepts from 3 different tutorials and then just guess until I found out which vertexes to delete.
11-26-2007, 06:33 PM#4
james7
Instead of Wc3Viewer. Maybe it messed up the file? Magos has a MPQ Browser that you can extract models from.

If you really want I could take the Weapon and Shield off the Skeleton model for you =)
11-26-2007, 07:28 PM#5
WNxCryptic
I already got it (I edited the reply above this one)