Trigger:
Initialization
Events

Time - Elapsed game time is 1.00 seconds
Conditions
Actions

Set Levels = 1

Set Lives = 40

Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds

Set Timer = (Last started timer)

Set RealCheck = (Remaining time for Timer)

Game - Display to (All players) for 15.00 seconds the text: Welcome to Splash T...

Player Group - Pick every player in (All players) and do (Actions)


Loop - Actions



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions




Then - Actions





Set Number_Of_Players = (Player number of (Picked player))





Player Group - Add (Picked player) to Player_Is_Here





Player - Turn Gives bounty On for (Picked player)





Multiboard - Create a multiboard with 2 columns and ((Player number of (Picked player)) + 5) rows, titled Board of Status





Set MultiBoard = (Last created multiboard)





Multiboard - Set the width for MultiBoard item in column 1, row 0 to 15.00% of the total screen width





Multiboard - Set the width for MultiBoard item in column 2, row 0 to 10.00% of the total screen width





Multiboard - Set the text for MultiBoard item in column 1, row 1 to Player Names





Multiboard - Set the text for MultiBoard item in column 2, row 1 to Kills





Multiboard - Set the text for MultiBoard item in column 1, row ((Player number of (Picked player)) + 1) to (Name of (Picked player))





Multiboard - Set the text for MultiBoard item in column 1, row ((Player number of (Picked player)) + 2) to Other Stuff





Multiboard - Set the text for MultiBoard item in column 1, row ((Player number of (Picked player)) + 3) to Lives





Multiboard - Set the text for MultiBoard item in column 1, row ((Player number of (Picked player)) + 4) to Timer





Multiboard - Set the text for MultiBoard item in column 1, row ((Player number of (Picked player)) + 5) to Level





Multiboard - Set the color for MultiBoard item in column 1, row 1 to (50.00%, 80.00%, 35.00%) with 0.00% transparency





Multiboard - Set the color for MultiBoard item in column 1, row ((Player number of (Picked player)) + 2) to (50.00%, 80.00%, 35.00%) with 0.00% transparency





Multiboard - Set the color for MultiBoard item in column 1, row ((Player number of (Picked player)) + 3) to (50.00%, 35.00%, 80.00%) with 0.00% transparency





Multiboard - Set the color for MultiBoard item in column 1, row ((Player number of (Picked player)) + 4) to (70.00%, 35.00%, 40.00%) with 0.00% transparency





Multiboard - Set the color for MultiBoard item in column 1, row ((Player number of (Picked player)) + 5) to (35.00%, 40.00%, 80.00%) with 0.00% transparency





Multiboard - Set the color for MultiBoard item in column 2, row 1 to (100.00%, 25.00%, 50.00%) with 0.00% transparency





Multiboard - Set the text for MultiBoard item in column 2, row ((Player number of (Picked player)) + 1) to 0





Multiboard - Set the text for MultiBoard item in column 2, row ((Player number of (Picked player)) + 3) to (String(Lives))





Multiboard - Set the text for MultiBoard item in column 2, row ((Player number of (Picked player)) + 5) to (String(Levels))





Multiboard - Set the display style for MultiBoard item in column 0, row 0 to Show text and Hide icons





Multiboard - Show MultiBoard





Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)





Player - Set (Picked player) Current gold to 15




Else - Actions





Player - Turn Gives bounty On for (Picked player)
There's my script...
The problem is when the script fires with multiple players in game, the board gets all messed up. I checked everything, and I can't seem to find what's wrong. Will anyone help?
EDIT : The player names don't show up. That's the main problem.
There are no conditions, because I was testing it.