| 12-01-2007, 05:13 PM | #2 |
Use Object Manager to locate all instances of IntDifficulty to make sure you don't accidentally use it somewhere else. |
| 12-01-2007, 10:36 PM | #3 |
Um... I don't quite understand, what do you mean by what you just said? |
| 12-01-2007, 10:46 PM | #4 |
Click on the cube icon: Go to the "variables" tab: |
| 12-01-2007, 11:07 PM | #5 |
Sure is a mystery because it's only found in those two triggers... I think I'll try using a different variable and see what happens then. EDIT! That didn't work, as well as changing the upgrade's settings (adding "Applies To All Units = True" and changing to being an undead upgrade but that wouldn't work anyway because it's the variable) and I tried setting one variable to another. It seems that it won't save the value of the trigger at all. |
| 12-03-2007, 03:55 AM | #6 |
Bump? |
| 12-03-2007, 04:03 AM | #7 |
I would suggest posting a map, since nothing obvious is showing from the posted triggers. |
| 12-03-2007, 04:09 AM | #8 |
Don't mind the name, it's just a code name... because Google and I could not think of any good names. The problem is withing the DIFFICULTY TRIGGERS, the trees triggers works just fine. The problem occurs when I select a difficulty, after it's done running, it just resets IntDifficulty. |
| 12-03-2007, 04:49 AM | #9 |
Fixed it. There were a couple problems. 1) The variable was the wrong variable for the set difficulty. 2) Since you were using the real becomes event, it was firing the difficulty trigger before the last player's selection was added. I move the set players variable to the bottom, so it would fire after the difficulty variable is updated. edit: uploaded map |
| 12-03-2007, 06:43 AM | #10 |
Hm... 'tis working out nicely. +Rep. |
