| 12-03-2007, 07:56 AM | #1 |
Okay, this is a small request. I want... a CIRCULAR ring of attachment points which rotate around a point. The model MUST be blank but there must be a ring of attachment points which rotate around it. I would like it if the points were evenly spaced. I would like 2 models - one will have 10 attachment points and the other one will have 12 attachment points. If possible, could you label the attachment points something like "pnt1", "pnt2", "pnt3" and so on. I would like the attachment points to be in line with the center and I would like it to be around the size of a Bloodmage (which happens to also have attachment points). I would like it to have a small set of animations:
If possible, try to keep the file size below 50kb. If there is anything important I did not mention, please feel free to ask. Thanks ahead! |
| 12-03-2007, 08:47 AM | #2 |
I made you the one with 10 attachment points. If it works and if you like it, I'll make the 12 one too. |
| 12-04-2007, 04:48 AM | #3 |
Either I'm missing something or there aren't any attachment points... |
| 12-04-2007, 10:30 AM | #4 |
That sounds sweet, can I use it too pretty please? :) Oh, and how are each attachment points placed? Like numbers on a clock? |
| 12-04-2007, 10:36 PM | #5 |
you must be missing something. there's 10 attachment points rotating. They're called just like you said: pnt01, pnt02, pnt03 etc. |
| 12-05-2007, 08:15 AM | #7 |
Does Psycho Man use the model as it's model? |
| 12-06-2007, 04:32 AM | #8 |
Well, yeah. |
| 12-06-2007, 02:45 PM | #9 |
I tried a little change, because I forgot that attachment points shouldn't have animations on their own, but still doesn't work...I'll try several little more tweaks and if it still doesn't work then I suck. |
| 12-06-2007, 03:01 PM | #10 |
I do believe that attachment points have to have specific in-game names... Anything else won't work; a little like having to have standard animation names or they won't show up in the editor preview pane or be usable by name in triggers. |
| 12-06-2007, 08:59 PM | #11 | |
Quote:
Can't you link them to a bone and rotate such bone? |
| 12-06-2007, 10:40 PM | #12 |
...that's...what....I...did. And I said it still wasn't working. I'll try and give them standard names and see if that works. But now -> sleep. |
| 12-07-2007, 12:25 AM | #13 |
Ah. Sorry. By saying "animate by itself" I understood that you gave keys to the points themselves, not by the way I said. |
