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AAAInventory Mod

12-03-2007, 11:58 PM#1
nicolaslandoni
Hi every one, today i'm here searching for your wisdom once more.
I'm trying to develop a template map for my future maps, this map is using AAAInventory, a model with multiple animations and atachments (weapons 1 handed, 2 handed, bows, shields, some other gear, etc ).

Well here comes my question, is there a posibility that i can detect if the off hand (shield) slot currently in use ? and further more detect the changes in order to change the animations ?

Please do not tell me:

Quote:
This system is not extremely configurable, so it is only good if this is *exactly* what you want.

I already read that, but i'm a little stubborn. =P

Thanks
Attached Files
File type: w3xAAAInventory MOD NLM.w3x (408.4 KB)
12-04-2007, 02:46 AM#2
Av3n
The possible thing that i suggest, ignore if i said something you did already know.

When equiping a weapon etc. attach a variable to the equiping unit(CSCache) to says it has the slot filled vice versa for unfilled slots instead don't attach a variable since it will return null etc.

-Av3b
12-04-2007, 01:17 PM#3
nicolaslandoni
Can you write some lines about it ? i tried but gave me an error, I'm jass noob. =P