| 12-05-2007, 01:53 AM | #1 |
I want to make a hero skill that parallels Vampiric Aura, except only for the melee hero itself, and that returns mana instead of hitpoints based off of damage done through attacks. I know that it is possible to do as an orb effect ability, but I wanted to check and make sure that it is in fact *not* possible to do without making it interfere with other orb effects (which Vampiric Aura manages to avoid.) |
| 12-05-2007, 02:49 AM | #2 |
I believe it's rather an Orb or a complex trigger; otherwise I don't see how you could do it with a normal passive. |
| 12-05-2007, 03:29 AM | #3 |
The only way to craft a non-orbed attack effect like that would be JASSed in combination with an attack detection system. |
| 12-05-2007, 08:01 AM | #4 |
If you trigger it you won't have any problems with stacking - it will be 100% stackable...and 100% hard to make well. |
| 12-05-2007, 12:58 PM | #5 |
I think it would probably be easier to use a damage detection system and trigger the mana gain. Then again I don't know anything about orb abilities. |
| 12-05-2007, 01:05 PM | #6 |
If you want to do it exactly like that, you are getting something that would be kind of imbalanced and very hard to code. I once made a mana steal orb using orb of lightning new and that want of mana steal spell, it always stol 3 mana pooints or did it have a chance to steal 20 mana points? I don't remember, but both are possible. |
