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Look what I found: Simple splash bash!

12-06-2007, 07:13 PM#1
CommanderZ
I was looking several hours for a way how to make a unit stun units in area on a attack. The unit was ranged, so I couln't use dummy war stomp, and I'm unwilling to use damage detection in my map (it would be quite difficult way though).

First I thought about making a dummy and making it cast some spell with same missile speed as original units'. It failed, because i didn't find any suitable spell, which could serve this way. Storm hammer is not splash, impale makes unit jump and Cluster missiles couldn't be used because they didn't fulfill another condition - I wanted to freeze the units (frost breath effect) instead of stunning them. An cluster missiles seem to have the stunn buff hardcoded.

SO, I found this SIMPLE way:

Use Frost Breath ability and change its targets allowed to whatever you want - usually something like "Ground, Enemy". Then adjust the range and duration and it is finished :) If you don' wan't the freezing effect and you would like stun instead, change the Buff to "Stunned (Pause)".

It has only one downside - you cannot change the chance, it stuns automatically.

PS: Sorry for the early submission - Opera treats the "Pause" multimedia button on my keyboard as "Submit" :P
Attached Images
File type: jpgsplashstun.jpg (399.2 KB)
File type: jpgSNAG-0002.jpg (408.1 KB)
12-06-2007, 07:28 PM#2
Here-b-Trollz
Is this a real post? It seems to be missing the part that gives it any value. You kind of just cut off, midsentence, and
12-06-2007, 08:58 PM#3
DioD
This is epic discovery.

and it was done 4 years ago, on TFT relise.
12-06-2007, 09:06 PM#4
Rising_Dusk
Quote:
It has only one downside - you cannot change the chance, it stuns automatically.
Oh, see, if you used damage detection you could do that too... And anything else you wanted to do.
12-07-2007, 05:07 AM#5
zen87
hmph, just that you lost an orb for the frost breath, lol i stil prefer the damage dectection`
12-11-2007, 06:42 PM#6
Raydude
actually impale animation could be changed so units dont even jump at all, downside is they face the way of the impaler in the stun