HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Footmen Wars: Reinvented

12-07-2007, 03:42 AM#1
burningice95
(12) Footmen Wars: Reinvented
Current Version: v.99b


Footman frenzy is one of the oldest genres in wc3. It has been around forever, almost everyone on Bnet has played a least a few games of it. However, it is currently in a pathetic state. There are hundreds of spinoffs, and they all suck balls. Boring, lame heroes, same techs, same items, retarded balance. However there are some good ones: Showdown, XV, and Footies Custom being among them. The exception being the original (well, oldest), NoHunters version (nohunters.com). But some people don't like the new direction it has taken.

But enough about that, and on to this map. The name is very appropriate, because this map does re-invent the footmen genre.

I should also point out that a great deal of the work on this Map was done by DoMinic. However he quit working on it, and I have been developing it since (he left the open source copy for whoever wanted to work on it, and I have his permission).
Features:


Modes

Hero:
-All pick, All Random, No Hero, Godlike (Max level).
Gameplay
-Double Spawning, No towers, No Creeps, No Tech, All Tech.

Heroes

30 custom heroes with 80 triggered spells!! Heroes each have a unique role, and aren't just a random bunch of skills. They were all designed with a specific purpose in mind. Also, there are a lot of strategic spells that alter the terrain, something also never seen before.

Some cool spells, lots of which come from here:

Ultra-Mech Squad Formation:
Calls in aid from the 6 members of the once great Ultra-Mech Squad. Once called the 6 members will move into formation and unload their entire arsenal on the target area, desolating enemies unlucky enough to be in the center of fire.

Spawn Web;
Arenia spins a web around where she is standing, which tangles up the movements of all enemies who were foolish enough to get close to her



Creeps

12 custom creeps, some which have triggered spells! Through careful usage, these guys can be game breaking. Most footmen have ladder creeps. In addition, this game has some really cool towers. While most versions only have the standard cannon and scout towers this version has Medical towers, protection towers, and more!

Items

50 items, and 10 recipes! There has never been a frenzy with this many unique items. In addition, there are a lot of army supporting items, and consumables which make the game more interesting. Example: Bottled sunlight, which makes all enemies in the area lose vision temporarily. Also some fun items like:

Novelty Necklace.

Grants:
+1 Strength
+1 Intelligence
+1 Agility
+1 Armour
1% Evasion
1% chance to deal +1 damage and stun an enemy target for 1 second
1% chance to instantly kill an enemy
+1 movement speed
+1 hit point
+1 mana point
+1 damage to nearby friendly units in a 1111 area of effect.



Techs
This is where the game truly shines. The human, undead, orc, and nightelf techs have been replaced by the Blood elve, Gaia, Ice Crown, and Twilight races!! In addition, each tier of each race has unique abilities.

Misc

-Polish! All heroes have tooltips that fit their color scheme!! All recipes have detailed tooltips that tell new players where to get the items.

-Camera options. You can change the camera view at your base to look at the battle from above. This really can help your strategies.

-Imported content! Not enough to alter map size significantly, but it has a lot of special effect models and icons, that really change the feel of the game

-Upgrades. Usually you just see the standard attack/defense/racial upgrades. But now we have upgrades to increase the armor of your base, mana of your creeps, hp regen of your units, and more!!

-Hotkeys. QWER for learning, ZXCV for casting. No more finger twisting!

-Terrain. Not amazing, but a nice change from the standard. Uses sunken ruins tileset.

-Fun. But don't take my word for it: Download it here


Version .99 is now out!. Once I finish the item shops (and tooltips) it will be 1.0!

Changelog

Changelog v.99

Added No heroes
Added no Items
Fixed a bug with tempest tornado
Nerfed Dracona dios's ult
Fixed camera disbtn
Nerfed Glacius's Artic Blast majorly
Replaced Elementalists's Imbue Wind with magnetic field (From the magician)
Gave magican summon Lighting elemental (Thanks vexorian)
-Added mass movement commands to hero (phyrex1an and Doomhammer). Your base can also do it.
-Added Confusion hero
Fixed a bug with tower placement (thanks darkwulfv)
Replaced mass banish (soul) with spectral rays
Gave an effect when infested beatles died
Replaced reapers ult with March of the Damned (Thanks DrainPipe)
Gave Nerubian Overlord a new ult
-Buffed all units hp, to make heroes weaker
-Fixed a but with Spider Queens eggs
-Added natural disasters: Blizzard, Stampede, Volcano, Earthquake, Eclipse, and acid rain
-You can now pick additional bonus modes after the dialouge, via typing -modes to open a dialouge
-Gave all heroes a hero glow!
-Some other small things you dont clare about.

Attached Files
File type: w3xFootmen Wars Reinvented v.99.w3x (807.1 KB)
12-07-2007, 06:19 PM#2
DeathMasta
Quote:
Originally Posted by burningice95
Footman frenzy is one of the oldest genres in wc3. It has been around forever, almost everyone on Bnet has played a least a few games of it. However, it is currently in a pathetic state. There are hundreds of spinoffs, and they all suck balls. Boring, lame heroes, same techs, same items, retarded balance. The exception being the original (well, oldest), NoHunters version (nohunters.com). But some people don't like the new direction it has taken

You have very good points as to the current state of Frenzy, but not all maps are how you described them. I get my motivation to edit my map when I play Nohu's FMF, and it is currently a solid map that only gets better with new patches. Perhaps you have heard of it? Showdown Frenzy.
12-08-2007, 09:59 PM#3
Shade987
When do you think you'll put up a link?
12-08-2007, 11:05 PM#4
BBDino
Quote:
Originally Posted by burningice95
Footman frenzy is one of the oldest genres in wc3. It has been around forever, almost everyone on Bnet has played a least a few games of it. However, it is currently in a pathetic state. There are hundreds of spinoffs, and they all suck balls. Boring, lame heroes, same techs, same items, retarded balance. The exception being the original (well, oldest), NoHunters version (nohunters.com). But some people don't like the new direction it has taken

I'd just like to point out that your timeline of the Footman Wars genre is not particularly sound. Still it's not as bad as the people who think DotA invented a genre.
12-09-2007, 12:44 AM#5
darkwulfv
Quote:
Originally Posted by burningice95
30 custom heroes with 80 triggered spells!! Heroes each have a unique role, and aren't just a random bunch of skills. They were all designed with a specific purpose in mind. Also, there are a lot of strategic spells that alter the terrain, something also never seen before.

Some cool spells, lots of which come from here:

Ultra-Mech Squad Formation:
Calls in aid from the 6 members of the once great Ultra-Mech Squad. Once called the 6 members will move into formation and unload their entire arsenal on the target area, desolating enemies unlucky enough to be in the center of fire.

Spawn Web;
Arenia spins a web around where she is standing, which tangles up the movements of all enemies who were foolish enough to get close to her

You know, I personally think footman frenzies have gone down the drain because of heroes. It's a FOOTMAN FRENZY, not "lulz my hero kan pwnz ur soljers". Make a mode for no heroes. Seriously do it.

And make a mode that's footman only. Tiers and heroes are really detracting from its namesake. No footman frenzy I've seen is a real footman frenzy. During the first 10 minutes it is, but once someone's hero gets their ultimate and they go up a tier, the whole game dies. If you make a mode that does the following:
  • Removes heroes
  • Removes tiers
  • Removes items (wtf do you need items for in the first place?!)
  • Increases footman spawn by 75%
  • Auto upgrades your footmen
  • Adds a new building that lets you upgrade special footman abilities that are auto-cast (like stomps and things)
  • Allows you to 'tier up', making stronger units... that are still footmen. The exception is that they gain new abilities and become stronger/faster/etc.
  • Gives you a button that activates "Footman Frenzy", which can only be used when you have 50+ footmen stashed up. It basically makes all your footmen use Berserk (faster but takes more damage) and rallies them all to a base of your choice.

Then you will win.

And why, oh why, do you need to put items and recipes in? I mean really, this isn't DotA! I can understand basic items like potions and light attack/defense modders, but why do you need to complicate the game with item builds?


That's my opinion. Don't like it? Too bad. But I've been around a while, and I'd love to see a good footman game that has a mode like the one mentioned above.
12-09-2007, 02:34 AM#6
Fluff
Darkwulfv, ever played Pimp My Peon? That's the best footman type game. In the good versions, you only upgrade your spawn count and limit, armor and weapons. No heroes. Just armor and weapons upgrades. The new "Z" versions or whatever sucks though, because the guy who decided to make a new version overcomplicated a simple game and it just got dumb.

But personally I don't think footmen frenzy maps have much value because it's the same game every time.
12-09-2007, 02:37 AM#7
darkwulfv
No, never played PmP. It didn't look very interesting... Or entertaining.
12-09-2007, 09:04 AM#8
CommanderZ
PmP is not very entertaining. It is only about being most attacked of all in first 5 minutes, then you have unlimited budget and the best auras and you pawn everyone else with ease. The snowball effect is too strong here.

I like burningice95's concept much more than wulfv's one. Upgrades, heroes, items etc make the game much more interesting. I love Call to Arms!

Let me know if you know more footies like CtA, every other I tried was crap when compared to it.

And also, please inlude at least simple AI into your map. If I recall it well, CtA has unprotected source and its AI is written in GUI, so you can study it and make something similiar.

PS: The name "FF:Reinvented" would fit darkwulfv's concet much better :)
12-09-2007, 04:19 PM#9
darkwulfv
You'd be surprised how interesting a well-made footies map can be when the use of heroes and tiers is removed. I sketched a rough model of that once, and a lot of people said it was a good idea to work with (some didn't like the idea, obviously).

There obviously will be tiers, but why branch them into races that don't even have footman as a unit? If I were to create my idea, I'd make the tiers branch into elements, or skills, rather than races. (Like Bash footmen, Speed footmen, etc.)

Honestly, I think heroes do tend to shift focus from the game. I don't know about you, but I've had entire waves of footmen wiped out by heroes before, and people have left because their hero died. By all means, put heroes in your map. But I was just saying that I'd love to see a footies map without, or with the option to remove, heroes.
12-09-2007, 06:41 PM#10
burningice95
Quote:
Originally Posted by DeathMasta
You have very good points as to the current state of Frenzy, but not all maps are how you described them. I get my motivation to edit my map when I play Nohu's FMF, and it is currently a solid map that only gets better with new patches. Perhaps you have heard of it? Showdown Frenzy.

Thats true, I had played it a long time ago. I thought that it wasn't updated anymore though.

I've played so many bad versions, that I forgot there are good ones. I edited my post to include a list of the good ones that i've played (Custom, XV, Showdown, original)




Quote:
Originally Posted by BBDino
I'd just like to point out that your timeline of the Footman Wars genre is not particularly sound. Still it's not as bad as the people who think DotA invented a genre.


Care to enlighten me on the history? I would really like to know. FF has been around as long as I've been playing, but I started playing a year after TFT relase or so.



Quote:
Originally Posted by darkwulfv
You'd be surprised how interesting a well-made footies map can be when the use of heroes and tiers is removed. I sketched a rough model of that once, and a lot of people said it was a good idea to work with (some didn't like the idea, obviously).

There obviously will be tiers, but why branch them into races that don't even have footman as a unit? If I were to create my idea, I'd make the tiers branch into elements, or skills, rather than races. (Like Bash footmen, Speed footmen, etc.)

Honestly, I think heroes do tend to shift focus from the game. I don't know about you, but I've had entire waves of footmen wiped out by heroes before, and people have left because their hero died. By all means, put heroes in your map. But I was just saying that I'd love to see a footies map without, or with the option to remove, heroes.

Look back at the first post darkwulv...

Quote:
Originally Posted by me
Hero:
-All pick, All Random, No Hero, Godlike (Max level).

No hero mode is included already :)

I think I might add a no item mode too though.


As for your idea of a game mode....we'll have to see. I like the footmen frenzy button idea (disappears when you tech). Actually, I like the idea of having an ability that effects all of your units, but has a long cooldown. You've given me some interesting idea.


As for the link, I've run into a problem. I implemented the newest caster system in order to use the Enrage spell by Vexorian, and now my map won't start up. I deleted all the globals from the editor, and reimported everything...JASSHelper doesn't show any errors either.
12-10-2007, 12:31 AM#11
BBDino
Quote:
Originally Posted by burningice95
Care to enlighten me on the history? I would really like to know. FF has been around as long as I've been playing, but I started playing a year after TFT relase or so.

Nothing complex, basically Footmen Wars maps have been around since the RoC days, Footman Frenzy was simply the 'DotA' of the genre: it was well supported and established a community dedicated to the map itself, rather than the genre.
12-10-2007, 01:18 AM#12
burningice95
oh, I gotcha. So using analogies

Dota: AoS
Footmen Frenzy(the nohunters map): Footmen Wars

?
12-10-2007, 01:30 AM#13
darkwulfv
Yes, but don't confuse them with the assumption that the two created the genre.

People do that a lot. DotA did NOT create the AoS genre, and the NoHunters' Footman Frenzy did NOT invent the Footmen Wars genre.
12-10-2007, 01:57 AM#14
Malf
Quote:
Originally Posted by darkwulfv
That's my opinion. Don't like it? Too bad. But I've been around a while, and I'd love to see a good footman game that has a mode like the one mentioned above.

KR's Sin Wars is the best footy I've plaed =P GOGO SEARCH IN EPICWAR!
12-10-2007, 02:26 AM#15
moyack
My suggestions for this kind of map (I must confess, I'm a little bit addicted to them)
  • keep the number of heroes in a normal amount (use the standard heroes with more levels)
  • Doing this, focus in balance among them 130% of the time.
  • DO NOT create heroes with 3 passive abilities and one ultimate. They tend to be imbalanced and bad done.
  • No recipes, nobody uses them in this kind of game.
  • simplify the items, it's better to have few useful items than hundred of useless items
  • No golems please!!!! too imbalanced
  • No Anti-magic Shell casters!!! the worst imbalance IMHO!!
  • Design the game in such way that heroes can't be repeated (It's too boring when we have 3 BladeMasters in a game)

I hope it helps you with your project.