| 12-07-2007, 09:15 PM | #1 |
Ok, I'm trying to use the GetHost function in one of my maps, but don't know what to replace "missionKey" and "Key" with. I would appreciate any explanations and/or examples on this matter. Thank you for your time. |
| 12-07-2007, 09:29 PM | #2 |
Just forget about it, Getting host does not have a robust method. |
| 12-07-2007, 10:00 PM | #3 |
Ok, I'll just assign "host" to a random player in the player group I am using, as the computer that I edit/test my maps on has no internet. Edit (New question): I have come across a new problem unrelated to GetHost, and am posting here to save space... I am trying to use a function in two triggers, but the function isn't recognizing some of my variables. I get 8 error messages when I try to save. Here is the problematic trigger: JASS:function TallyVotes takes nothing returns nothing //If CinemVote[0] == CinemVote[1] then //set VoteCount = 0 //set CinemVote[0] = 0 //set CinemVote[1] = 0 call TriggerSleepAction( 2 ) call DisplayTextToForce( udg_HeroParty, "The vote was tied. Please re-vote." ) call PolledWait( 2 ) call ForForce( udg_HeroParty, DialogDisplayBJ( true, udg_CinemDialog, GetEnumPlayer() ) ) //call EnableTrigger( gg_trg_YesDialog ) (void) call EnableTrigger( gg_trg_NoDialog ) //Elseif CinemVote[0] > CinemVote[1] then (void) call ConditionalTriggerExecute( gg_trg_Cinematic ) //Elseif CinemVote[0] < CinemVote[1] then (void) call ConditionalTriggerExecute( gg_trg_NoCinematic ) //endif (void) endfunction |
| 12-08-2007, 09:44 PM | #4 |
Don't capitalize "if" and "elseif". And I think you forgot the udg_ prefix for some of your variable references. |
