| 12-27-2007, 04:00 AM | #1 |
...that may do any of the following, without relying to triggers? What I need them to do is:
I am almost certain none of these are possible with just the Object editor, but I have hopes I am missing something there. Also, is it possible to have "negative" (XORed?) techtree requirements? Like, if Upgrade A is researched, Upgrade B cannot be researched. |
| 12-27-2007, 04:06 AM | #2 | |
Quote:
1-Dont think so 2-If you mean spawn once, yes, is multi times then no. 3-dont think so 4-no 5-like the meat wagons ability? 6-maybe if you set to work if you have unit... Most of these things need to be done with triggers, but im sure there is a reason you dont want to do them with triggers |
| 12-27-2007, 05:06 AM | #3 |
Well I can help you trigering number one cuz I done one myself yesterday. It adds gold every 3 seconds.. write me if u still need help with it! About the last one I'm not sure but i think that Tree of Life (just an example) is 1 unit when it's grounded and totaly another when it's uprooted so u can add the skill to the 2nd unit (the uprooted one) and i beleive it should work this way and yes the last one is possible using only Unit Editor! The others need triggering ![]() |
| 12-27-2007, 07:06 AM | #4 |
As far as I know, all activated abilities are only active while the ancient is uprooted. Check the stats on uproot. |
| 12-27-2007, 07:17 AM | #5 |
Hm when I checked it I couldn't find where the uprooted unit in the unit editor it's like it's the same thing which makes me wonder where have i seen it then anyway.. i belive now that all those skills should be triggered cuz it appears that there's no way to do it with the object editor.. ![]() |
| 12-27-2007, 09:38 PM | #6 |
Trouble maker, try looking in the special section (melee) for night elves, it's there -Av3n |
| 01-03-2008, 04:42 PM | #7 |
It is not there wehn you are browsing the object editor, but it is on the tool plaette. I don't really need trigger help, I can manage to do all of the described on triggers by myself. Thing is, I really didn't want to, for this stuff was intended for a customized melee that could be maintained/bugfixed/etc in its entirety on both the objkect editor, gameplay constants and game interface. Let alone the fact that I have found some interesting trickery you can do on the oe. Thanks all anyway. EDIT: Still no luck with the tech requierements either :( |
