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Is there any ability...

12-27-2007, 04:00 AM#1
Alevice
...that may do any of the following, without relying to triggers?

What I need them to do is:
  • Charge (or add) Gold and/or Lumber periodically
  • Spawn units (sans summonable classification) and may even stop producing if the unit cap is reached
  • Spawn unit after death but not if its construction gets cancelled
  • Autocastable (or always active) cannibalize
  • Instantly "eat" cargo
  • Works just when an ancient is uprooted (I know eat tree does this somehow)

I am almost certain none of these are possible with just the Object editor, but I have hopes I am missing something there.

Also, is it possible to have "negative" (XORed?) techtree requirements? Like, if Upgrade A is researched, Upgrade B cannot be researched.
12-27-2007, 04:06 AM#2
Tiku
Quote:
Originally Posted by Alevice
  • Charge (or add) Gold and/or Lumber periodically
  • Spawn units (sans summonable classification) and may even stop producing if the unit cap is reached
  • Spawn unit after death but not if its construction gets cancelled
  • Autocastable (or always active) cannibalize
  • Instantly "eat" cargo
  • Works just when an ancient is uprooted (I know eat tree does this somehow)

1-Dont think so
2-If you mean spawn once, yes, is multi times then no.
3-dont think so
4-no
5-like the meat wagons ability?
6-maybe if you set to work if you have unit...

Most of these things need to be done with triggers, but im sure there is a reason you dont want to do them with triggers
12-27-2007, 05:06 AM#3
TRouBLe_MaKeR
Well I can help you trigering number one cuz I done one myself yesterday. It adds gold every 3 seconds.. write me if u still need help with it!

About the last one I'm not sure but i think that Tree of Life (just an example) is 1 unit when it's grounded and totaly another when it's uprooted so u can add the skill to the 2nd unit (the uprooted one) and i beleive it should work this way and yes the last one is possible using only Unit Editor!

The others need triggering
12-27-2007, 07:06 AM#4
Tide-Arc Ephemera
As far as I know, all activated abilities are only active while the ancient is uprooted. Check the stats on uproot.
12-27-2007, 07:17 AM#5
TRouBLe_MaKeR
Hm when I checked it I couldn't find where the uprooted unit in the unit editor it's like it's the same thing which makes me wonder where have i seen it then anyway.. i belive now that all those skills should be triggered cuz it appears that there's no way to do it with the object editor..
12-27-2007, 09:38 PM#6
Av3n
Trouble maker, try looking in the special section (melee) for night elves, it's there

-Av3n
01-03-2008, 04:42 PM#7
Alevice
It is not there wehn you are browsing the object editor, but it is on the tool plaette.

I don't really need trigger help, I can manage to do all of the described on triggers by myself.

Thing is, I really didn't want to, for this stuff was intended for a customized melee that could be maintained/bugfixed/etc in its entirety on both the objkect editor, gameplay constants and game interface. Let alone the fact that I have found some interesting trickery you can do on the oe.

Thanks all anyway.

EDIT: Still no luck with the tech requierements either :(