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Look at this model I'm making.

12-27-2007, 09:26 AM#1
Matarael
Guess what it is.

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Also, please tell me (as if I'm a 10 year old) how to attach the Fire Pandaren animation to it...
Attached Images
File type: jpgLeo.jpg (57.2 KB)
12-27-2007, 11:44 AM#2
Pyrogasm
Mutant Ninja Turtles. Cool.

And I'm pretty sure Oinkerwinkle made an animation-transferring program that is very self-explanatory, but I couldn't link you to it because I don't know where to find it.
12-27-2007, 12:25 PM#3
Rao Dao Zao
Oink's anim transfer isn't what you're looking for. But it can be had at http://www.oinkerwinkle.com.

What you need is to rig up a dummy skeleton in the style of the Fire Pandaren's skeleton, export the model, fiddle with the matrices to realign them to the panda's actual skeleton, then shunt the geometry over. Deceptively simple.

I'll go into detail if you think you're hard-core enough to handle it; it's relatively tough if you don't know your way around the MDL.
12-27-2007, 11:29 PM#4
Arowanna
TMNT!
Haha cool-like!
Im looking forward to se
how this model ends up!
01-02-2008, 03:51 PM#5
Matarael
This is harder than I thought :-/

I'm now texturing it. LOL @ how amateur I am. But this isn't over yet. I'll get it right.

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Attached Images
File type: jpgHMMMMMM.jpg (56.6 KB)
01-04-2008, 12:29 PM#6
Chriz.
Fun idea, I'll keep my eye on this.
01-04-2008, 02:07 PM#7
Matarael
Progress:

In my effort to figure out how texturing/mapping a model that I made myself works, I discovered how to assign the model to an existing skin. LOL.
This means I could just make 1 skin with all the weapons and make 4 turtle models later.

I am now rewrapping (from scratch) it so it doesn't suck as much.
01-05-2008, 06:32 PM#8
Matarael
AHA! Got it (the wrapping, i mean. Blizzard is so weird with the wrap placements). Now I will fix up little errors in the model (like the belt not connecting properly) and I will finish the skin.

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Attached Images
File type: jpgleoskinned.jpg (54.3 KB)
01-09-2008, 12:54 AM#9
Tide-Arc Ephemera
This model kicks ass so far, are you going to release it? I'm sure I'll find some crazy use for it somewhere, somehow, sometime.
01-09-2008, 08:01 PM#10
Matarael
Yeah ofcourse I will release it here, but after I finish skinning it and (this is what I can't do yet) animating it.

Progress:

I rearranged some stuff on the skin to make room for future customizations like different weapons and stuff. Just in case I decide to make the other Turtles too. But ofcourse I will have to make the mask team colour instead of just blue like now. And I just redone the belt so that it goes around the shell not (stupidly) under it. And I added the sheaths. Also: MUSCLES ARE HARD TO SKIN. Maybe it's because my model is kinda low poly (only 486 polygons last counted).

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Attached Images
File type: jpgLeoskinprogress.jpg (37.6 KB)
01-09-2008, 09:23 PM#11
DukeCz
Very nice, just very nice btw its good that u are going make other turtles too
01-09-2008, 09:58 PM#12
Rao Dao Zao
486 is a good number for WC3 and a unit like this. Since it's a hero (or is it?), there is perhaps room for a little more; but right now, I think it is fine. Nobody will zoom in so close as to really need the muscles in geometry; not to mention too much detail in that department will make the model stylistically useless alongside in-game models.
01-12-2008, 01:14 PM#13
Matarael
Okay model DONE. I may try and animate it now, or I may just forget about animating for now and make other models :D

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Attached Images
File type: jpgLeonardoFinal.JPG (82.7 KB)
01-12-2008, 01:45 PM#14
Rao Dao Zao
Dude, weld vertices or check your smoothing groups.

You don't want that sharpness on the shoulders... Or do you?
01-12-2008, 03:09 PM#15
Matarael
What does welding and smoothing do? Wait nvm I'll go and try it myself. :D

By the way why is it when I try to see/preview the model it gives me those weird triangles thing (like on the swords).. They're gone if I turn off the display to "not show solid back sides" or something like that. Is it my inferior laptop video card?