| 12-27-2007, 09:26 AM | #1 |
| 12-27-2007, 11:44 AM | #2 |
Mutant Ninja Turtles. Cool. And I'm pretty sure Oinkerwinkle made an animation-transferring program that is very self-explanatory, but I couldn't link you to it because I don't know where to find it. |
| 12-27-2007, 12:25 PM | #3 |
Oink's anim transfer isn't what you're looking for. But it can be had at http://www.oinkerwinkle.com. What you need is to rig up a dummy skeleton in the style of the Fire Pandaren's skeleton, export the model, fiddle with the matrices to realign them to the panda's actual skeleton, then shunt the geometry over. Deceptively simple. I'll go into detail if you think you're hard-core enough to handle it; it's relatively tough if you don't know your way around the MDL. |
| 12-27-2007, 11:29 PM | #4 |
TMNT! Haha cool-like! Im looking forward to se how this model ends up! |
| 01-02-2008, 03:51 PM | #5 |
| 01-04-2008, 12:29 PM | #6 |
Fun idea, I'll keep my eye on this. |
| 01-04-2008, 02:07 PM | #7 |
Progress: In my effort to figure out how texturing/mapping a model that I made myself works, I discovered how to assign the model to an existing skin. LOL. This means I could just make 1 skin with all the weapons and make 4 turtle models later. I am now rewrapping (from scratch) it so it doesn't suck as much. |
| 01-05-2008, 06:32 PM | #8 |
| 01-09-2008, 12:54 AM | #9 |
This model kicks ass so far, are you going to release it? I'm sure I'll find some crazy use for it somewhere, somehow, sometime. |
| 01-09-2008, 09:23 PM | #11 |
Very nice, just very nice btw its good that u are going make other turtles too ![]() |
| 01-09-2008, 09:58 PM | #12 |
486 is a good number for WC3 and a unit like this. Since it's a hero (or is it?), there is perhaps room for a little more; but right now, I think it is fine. Nobody will zoom in so close as to really need the muscles in geometry; not to mention too much detail in that department will make the model stylistically useless alongside in-game models. |
| 01-12-2008, 01:14 PM | #13 |
| 01-12-2008, 01:45 PM | #14 |
Dude, weld vertices or check your smoothing groups. You don't want that sharpness on the shoulders... Or do you? |
| 01-12-2008, 03:09 PM | #15 |
What does welding and smoothing do? Wait nvm I'll go and try it myself. :D By the way why is it when I try to see/preview the model it gives me those weird triangles thing (like on the swords).. They're gone if I turn off the display to "not show solid back sides" or something like that. Is it my inferior laptop video card? |
