| 12-27-2007, 04:19 PM | #1 |
[RotH] Rise of the Heroes What's RotH? [RotH is a ORPG for Wc3 with many features, items, individual Heroes and Custom Models. It's a mix between Diablo, WoW and some new Ideas; so I'm trying to make a handy, easy but exciting RPG. What are the Features? There are Many Features in RotH, some are known from other RPG's, others aren't that important to mention, but there are some I want to list: Shoulder perspective: Nothing new, but something what belongs to nearly every Online RPG. Portals: A portal-system like in Diablo. You can see it in the video. Chat - System: The chat messages appear above the head of the Hero. Not that important, but it's like a online RPG, you know. Seeable Equip: I think this point needn't any description. Interactive world: Watch the Wolfraiders at patrol, the fights between the Orcs and the Kul'trias or the Hunters. Coming soon - weather system Coming soon - special events And the Items? There are many different Items, but there are also different sorts: Crappy Items Not very expensive, good or useful. Normal Items Yeah, normal items. No special effects, but not as worse as the Crappy items. Magical Items Items with magical effects. Mighty Items Mighty items. They are very rare. Epic Items The best items in RotH. Very, very, very rare, but very mighty. Every Item Sort; except Crappy and normal items; can appear as a set. Screens! ![]() ![]() ![]() ![]() And the Status? World: ~70% Items: ~20% Systems: ~80% Quests: 0% Enemys: 20% Balancing Heroes: ~65% Balancing Enemys - Strength - EP: ~20% Trigger (all): ~59% The Video http://www.youtube.com/watch?v=Z-CnUf9QwVk By the way, my original Project is in German, so forgive me for the bad english :P |
| 12-28-2007, 12:56 AM | #2 |
Sounds like a great concept. Jumping? Moveable camera? |
| 12-29-2007, 01:56 PM | #3 |
I personally don't think it's a good idea to follow behind the character, as he may block things. |
| 12-30-2007, 05:25 PM | #4 | |
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| 12-30-2007, 06:03 PM | #5 |
I like it. You can actually see the terrain, and it's a single player/co-op RPG, so it's not like you need fast reactions or anything. ORPG's are more about the experience than about winning. Now, I might move it up and to the left a little, so that it's actually "over the shoulder", but I like the idea. |
