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collison missile, how to make it follow the target?

12-28-2007, 07:02 AM#1
waaaks
like the title say

how do i make it follow a unit?

mathematical functions please
12-30-2007, 09:55 AM#2
Onihero
check out HINDYHAT's SEE v1.1 because he has a HomeOnUnit function which you could probably inegrate
12-30-2007, 01:07 PM#3
Vexorian
Err, I think it is something like collisionmissile_settarget but you need to set "angle" speed as well.

Quote:
mathematical functions please
huh?