Quote:
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Originally Posted by V@dim
Try to use this action after giving an order to unit:
AI - Ignore Unit Guard Position.
>>This has no effect on Heroes and peon-type units.
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Just this week I bumbed into this trouble so I had a testmap ready and just added 1 line to it calling RemoveGuardPosition(u) and it worked. So thx :)
Though I called it before giving an order.
Other option which worked for me is to have the controller of the owning player to be "none" or "user". In the latter case there also must be an actual human controlling that slot.