| 12-30-2007, 08:11 AM | #1 |
This is for my map, I'll need testers here soon as well. How can a gold mine survive or not die when it's gold reaches 0? |
| 12-30-2007, 08:41 AM | #2 |
detect the moment that the goldmine died, and create a new dummy goldmine? |
| 12-30-2007, 09:11 AM | #3 | |
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That could work, but my map's plans was to make the goldmine useless until filled w/ gold using triggers. With the suggestion you gave, I could replace the goldmine with a dummy goldmine, yep, but that unit contains no gold. After a few seconds it is replaced with a goldmine containing gold for players to gather. It's basicaly a 1-minute penalty when you've depleted the mine or never put gold into it earlier. Thanks |
| 12-31-2007, 06:51 PM | #4 |
you could always run a periodic trigger to increase the gold amount to a large number. unless you can harvest insane amounts of gold within the period, the mines would be bottomless. |
| 01-04-2008, 06:34 PM | #6 | ||||||||||||||||||
Wow. Need_O2, you don't have to post in every single thread, when in 80% of them you said absolutely nothing - you either just restated something that had already been said, or made a completely pointless comment. Not sure if you're trying to pad your post count (why?) or if you just got a bit carried away... I'm not a mod or anything, but come on ><. All within about a 1 hour period earlier today: Quote:
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| 01-09-2008, 05:03 AM | #8 | |||
there are plenty of ways to make it last for ever, (gold never runs out), i hav idea tho, depending on how much ur worker type units mine. Ill show below: Trigger: Into MineHowever one unit randomly disapears when it works, thats the only thing that needs fixing, the rest is fine These are for never ending mine:
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| 07-28-2008, 12:41 PM | #9 |
Try the following: 1. Copy goldmine ability to make a new custom one. (no need to customize) 2. Copy the gold mine in the object editor to make a new custom one. 3. Replace the goldmine ability of custom gold mine to the new one. 4. Create a custom 'Chaos' ability, set the target type to the custom gold mine. 4. Add custom 'Chaos' ability to the original gold mine. That would morph the gold mines into new ones. I'm not pretty sure how it works with normal gold mines. What I've confirmed is, NE/Undead gold mines behave weird when doing this. |
| 07-29-2008, 01:49 PM | #10 |
Date of previous post "01-09-2008, 01:03 PM" thats what? 6 months ago? please dont revive old topics. |
| 07-29-2008, 02:25 PM | #11 |
necroposters attacks!!! Just set maximum health of gold mine to zero (shift click) and it wont die. |
