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how do you 'paint' pathing?

01-18-2003, 08:23 AM#1
AlexBS
i need to know how to paint pathing. i have a ramp going over this area and i need yyou to be able to go under. right now it say s you cant. i need help!
01-18-2003, 10:06 AM#2
Kerry
Try Zepir's WE, it's in the downloads section.
01-18-2003, 11:11 AM#3
kharma
Actually, you may need to find the path file for the bridge (or create your own, which might be better, depending if you use other bridges in your map) and edit it. I haven't looked at them myself, but I assume they're just blank images with an alpha channel filled in where you can and can't move/build etc. You can find references in the destructabledoodad.slk file.

The previous idea may be easier though (I don't use Zepirs editor so I don't know what extras are involved with pathing).

Another possiblity would be to create a custom flying unit with the bridge graphics. This is probably the easiest method, all you need is an advanced world editor such as UMSWE. You can then set the unit's model to that of a bridge and voila!
01-18-2003, 06:33 PM#4
CBWhiz
if you edit pathing, units from the ground could see up top and walk up top, and theyll be seen above the bridge

if you make a custom unit, you cant walk across the top
01-18-2003, 06:56 PM#5
Trav
You could use a narrow region around the bridge (in area where only walking under could trigger it) so that collision is turned off when you enter, and turned off when you leave. I use this in some of my maps although it can sometimes cause problems with getting stuck if you don't place the region carefully.
01-18-2003, 07:22 PM#6
Loofy
I think this relates to my cannot build structure post. I need to add pathing to the structure or I cannot build it. I tried to DL the UMS editor but files section is down? Is it just me?
01-20-2003, 05:54 AM#7
kharma
If you tried to d/l it from www.umsmaps.com you're probably out of luck. They're having problems right now. However, you can get version 3.4 from the downloads section here, or if you msg one of the staff they might be nice and update the d/l here to version 3.5.

Oh and CBWhiz, I'm not sure if you were supporting me in the idea or disagreeing (not that there's anything wrong with that ) to use a custom unit.

No matter how tricky you try to be at pathing, you can't make a bridge which can be walked both over and under at the same time. It's one or the other. If you want to be able to walk under it only, a custom unit is by far the easiest way. If you want to be able to walk over only, then you obviously don't need to change anything.

NB. If you were really bored, there is a possible way to have both over and under, but it's somewhat cumbersome and less worthwhile then the time you'll spend to do it. You can have units walk over and under at different times, but not simultaneously.
01-20-2003, 04:34 PM#8
Scio
Go ing over and under a bridge has always been a pain in the @$$, but there are ways around it either using triggers to move units, or by having the pathing open on the bridge, but that allows a unit to drop between the levels, doesn't look very good:////

oh and FYI, umsmaps is back up now