| 01-02-2008, 03:45 AM | #1 |
Hello there, so I think the issue with jasshelper on campaigns is... more of a grimoire one, that saving a campaign does not call jasshelper of the maps, right? Anyways, there is a solution to this and it is to import the compiled war3map.j into the map once it is finished (before adding it to the campaign) also replace the war3map.wtg and specially war3map.wct with ones corresponding to those of an empty map, a way to avoid this last step would be to have all vJass in external files called by //! import. |
| 01-02-2008, 03:53 PM | #2 |
yeah cool ! ^^ |
| 01-04-2008, 05:21 PM | #4 |
//! is a preprocessor comment (if that's the right syntax... o.O). That's how vJass worked back in the day. library syntax was: JASS://! library <name>@Vexorian: Yeah that should work. Will definitely help me later with my own campaign. |
| 02-06-2008, 08:34 PM | #5 |
Vex, the only problem I've found is that when I try to save the map by itself (exported from the campaign), for whatever reason it says I have too many doodads. Yet it saves perfectly fine without complaining when the map's in the campaign. (I have about 10k doodads of mixed destructibles + regular doodads) That and imports just turn into purple/black cubes. |
