| 01-04-2008, 07:32 PM | #1 |
My map lags. A lot. Not on my end, but on the end of thepeople playing with me. The internet speed in my house also goes to hell. The weird thing is, I only have ONE trigger, and it does not create special effects, buffs...all it does is remove units when theyre finished training and replace with a random creep equal to their level. One thing I did do was, to get more creeps, go to the editor-tileset value under each and every creep and set it to "all". Could this cause lag, even though I'm only using the default Icecrown Glacier tileset? Again, I have ZERO special effects going on, no music, no custom buffs or anything, normal amounts of units... I PREVIOUSLY had about 45 minutes worth of imported music, but I have removed that. That used to cause ungodly long saving times. |
| 01-04-2008, 07:44 PM | #2 |
Post the map or the trigger. Also large maps with a lot of creeps require more computer resources and may slow the game down, and there is also first time load lag. Anyways, post the trigger or upload the map itself. |
| 01-04-2008, 07:53 PM | #3 |
| 01-04-2008, 09:04 PM | #4 |
I looked at the triggers and played the map, and I didn't notice any lag. Does the game lag right away or later on into the game? I think I found a trigger which leaks and would cause problems later on in the game. "GetUnitLoc" creates a location which is not removed. Set "GetUnitLoc" to a variable first then remove when done with it. I've uploaded a map with the fix. Give it a try and see if it helps. |
| 01-04-2008, 10:15 PM | #5 | |
Definitely not the creep thing, I use that in a whole heap of my maps. Quote:
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| 01-05-2008, 04:50 AM | #6 |
As I spent twenty minutes doing exactly that, I was constantly thinking "There has to be a better way, but I bet by the time I figure it out I could have been done by then." I feel really stupid. The lag was periodic "waiting for host..." by the person I was playing with. It might be unrelated to the map, but thanks for the memory leak fix. |
