| 01-08-2008, 05:33 AM | #1 |
I have thoroughly looked through War3.mpq, War3x.mpq, War3patch.mpq, and War3local.mpq.. I need to find and extract the sunken ruins large bricks cliff. I have gone so far as to open up .slk files containing information on tilesets to attempt to find the path, no luck. Because apparently once a tileset is selected the game renames any cliff tiles "Cliff0.blp" or "Cliff1.blp", their path being ReplacableTextures\Cliff\, I cannot track anything by looking at paths the game uses Whereas in the original War3.mpq every cliff texture is clearly visible in ReplacableTextures\Cliff\, War3x.mpq lacks those folders. |
| 01-08-2008, 05:40 AM | #2 |
I have them but they're scattered with the RoC ones... as well as every conceivable WC3 tile made by Blizzard... |
| 01-08-2008, 05:58 AM | #3 |
Wow, It's really them! But I'm still absolutely confused as to where in the hell you found them. Edit: I love you Tide-Arc-Ephemera btw |
| 01-08-2008, 10:20 AM | #4 |
Inside the main MPQs (war3 and war3x) are several tileset MPQs with single-letter names. Extract them and open them up; this is why you have to replace the specific ...\Cliff0.blp ...\Cliff1.blp paths -- the game overlays these tileset MPQs rather than routing to specific cliff paths. |
| 01-09-2008, 03:53 PM | #5 |
Well... at least this way he'll never ever have to screw with the MPQs to get the tilesets because they're all... just there. |
