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Nature Command Icon Pack

01-09-2008, 08:07 AM#1
Pyritie
I made these a while ago at the hive for some command icon contest. I got second place.

Give credits to Pyritie if used. (My name should be capitalized)

Paths:
ReplaceableTextures\CommandButtons\BTNMove.blpReplaceableTextures\CommandButtonsDisabled\DISBTNMove.blp
ReplaceableTextures\CommandButtons\BTNPatrol.blpReplaceableTextures\CommandButtonsDisabled\DISBTNPatrol.blp
ReplaceableTextures\CommandButtons\BTNStop.blpReplaceableTextures\CommandButtonsDisabled\DISBTNStop.blp
ReplaceableTextures\CommandButtons\BTNAttackGround.blpReplaceableTextures\CommandButtonsDisabled\DISBTNAttackGround.blp
ReplaceableTextures\CommandButtons\BTNCancel.blpReplaceableTextures\CommandButtonsDisabled\DISBTNCancel.blp
ReplaceableTextures\CommandButtons\BTNSkilz.blp (yes, spelt "skilz)ReplaceableTextures\CommandButtonsDisabled\DISBTNSkilz.blp
ReplaceableTextures\CommandButtons\BTNAttack.blpReplaceableTextures\CommandButtonsDisabled\DISBTNAttack.blp
ReplaceableTextures\CommandButtons\BTNHoldPosition.blpReplaceableTextures\CommandButtonsDisabled\DISBTNHoldPosition.blp








Yes, that's unwirklich's Demon UI.
Attached Images
File type: jpgsmg1.jpg (73.7 KB)
File type: jpgpistol1.jpg (122.3 KB)
File type: jpgsniperrifle.jpg (78.6 KB)
File type: jpgshotgun.jpg (59.1 KB)
File type: jpggl1.jpg (162.7 KB)
File type: jpgap gun.jpg (71.8 KB)
File type: jpgAll.JPG (56.0 KB)
Attached Files
File type: zipNature Command Buttons.zip (79.5 KB)
01-09-2008, 08:28 AM#2
Tide-Arc Ephemera
Some of your screen shots are mixed up with other icons, but good job.
01-09-2008, 10:07 AM#3
Infrisios
Partly it is difficult to see what the icons are for...but basically they are well done!
01-09-2008, 01:20 PM#4
Tide-Arc Ephemera
Oh yeah, I forgot my comment and just remembered it.

They look boring on their own, it seems like they're lacking something... a glow, a sparkle... basically a background.
01-09-2008, 04:32 PM#5
moyack
First of all... are you sure your resource comply with the rules??

Quote:
Textures, Skins and Icons:
Content Information

* The art must be at least 75% original work by yourself. This means freehand graphics; not copy/pasting, filters or colour manipulation.
* Should have decent lighting and shading - no flat / matte textures!
* Keep the filesize down to a minimum, over 400kb for one skin is not acceptable. Ideally textures should be around 256x256 with a maximum of 512x512.
* Icons require a disabled version. Additional variants are optional.
I pointed out the parts that don't convince me, example:
Attached Images
File type: jpgAttack.jpg (149.2 KB)
01-09-2008, 04:59 PM#6
Pyritie
All of the icons were 100% hand drawn with my tablet on photoshop.

And that one big picture of the flytrap is just for the preview image.
01-11-2008, 02:08 AM#7
Denu
If you were to mix them all up I would be hard pressed to put them in order. None of them really convey much of anything other than them being plant icons.
01-11-2008, 09:03 AM#8
Pyritie
Should I put them in order then?

(The pointy leaf was removed, I just forgot to update the ingame screenshots)

Red bird: Move
Blue and Yellow circling birds: Patrol
Oak-ish leaf: Stop
Pointy log falling: Attack ground
Lotus with sparkles: Skills
Two sticks: Cancel
Roots: Hold position
Flytrap: Attack
01-11-2008, 05:44 PM#9
TaintedReality
I would just release them as a regular icon pack. From what I can see they don't really have much relation to command icons.
01-11-2008, 06:48 PM#10
Pyritie
Well you can use them how you wish. I just thought they were more suited to command icons because of the lack of a background.
01-14-2008, 03:29 PM#11
olofmoleman
It's kinda hard to see what kind of action most icons are supposed represent, but they are nicely drawn non the less, so...

~Approved~