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2 UMSWE Trigger questions

01-18-2003, 02:50 PM#1
Silent K
First, the "Message to single player - No desync."

What exactly are the bounds of the position fields? How do the numbers relate to position on screen?


Second, regarding "Destroy Trigger" and overall efficiency:

I use "destroy trigger" on all of my one-shot triggers. I also have a lot of triggers initially off, and only turn them on when they're needed. How much of a benefit does "destroy trigger" provide, and should I keep my practice of turning triggers on only when needed?
01-18-2003, 08:53 PM#2
Scio
from what i can tell, the position fields dont work, they are just required by the function. I'll keep looking to find out

destroy saves memory but does not allow the trigger to be turned back on so basically if a trigger is a one shot deal, destroy it, if you just want it to run SOMETIMES turn it off