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(12) Factions Multiplayer ORPG

01-12-2008, 04:28 AM#1
Malf
Welcome to the world of
Factions

Choose from one of four different races and one of seven different classes. Each class provides a unique role for your hero in the battles to come, be it player versus player or faction against faction, things will be kept hot and ongoing to keep players coming back for more. But there's more than just engaging in fights. You are free to do as you will, explore the jungles and dungeons in the world of Izuld. Take part in important quests and sidequests, each giving players information about the story of Factions as they progress through the game.
.:
Features
- Players may choose to create as many characters as they want, each character they build start out with level 1, and may choose to engage in PvP, in which case the player is given another character of the same class but at the max level of 30, and he gets the strongest items in the game and gets to spend 255 stat points. However, the character may only go in certain areas designed for PvP and FvF(faction versus faction).

- Save and Load system allows you to save your hero for future continuation or load a pre-existing one which was saved by typing its save code.

- Unique Attribute system allows players to style their own character as they level up, each level gives them 5 points to spend.

- Unique Inventory system allows players to have up to 8 items and may equip one of each item-class at a time.

- Unique Faction system allows players to create an alliance/guild and fight other Factions for Reputation Points.

- Skills and Stats vendors give players more diversity and strength by purchasing skills for them to use or stats to buff up their character. Skills and stats are bought with Reputation Points.

- Third person camera gives the players an MMORPG feel to it.

- Loads of things to do in the world of Izuld, traverse the mountains and forests or just take a rest at the beach. Slay monsters to get items and more experience which is required to level up or go into PvP/FvF mode and whack your enemies to death!

This Guild Wars-inspired ORPG is in under heavy development, and suffice to say it won't probably be ready until it's ready. I am undertaking all of the systems on my own and I will need more manpower if I want an early release.

.:
For Hire:
- Terrainer/s, the terrain isn't going to be huge, but it will be big enough for four different races and four different capital cities and twelve players.
- Artist/s, at the moment, I am thinking of using WoW icons. But if I get any artist/s, they would be able to do some icons and skins.
- Anyone else willing to join me with my project.

If this thread just happens to get alot of attention, I could probably try to get the project hosted, I need some love and feedback.

So yeah, please, if you're interested in joining, just send me a PM and maybe we can talk about things.

Thanks for reading, ciao.
01-12-2008, 05:55 AM#2
Fluff
So, how much have you done so far? And we hunger for screenshots if you have some.

01-12-2008, 06:46 AM#3
Malf
My terraining is nothing to show off :P

I didn't terrain very much, just made the first "newbie" zone in which I test my systems. I make the systems first before I start any real terraining work, if I have a terrainer, both would be done earlier :P

All in all, it's around 40-50% ish, after all the systems are done, the progress would get a speed boost since the hardest and longest parts to be finished are done. I think the quest system is the most tedious one to do.
01-15-2008, 03:00 PM#4
Arowanna
Quote:
Originally Posted by Malf
- Unique Faction system allows players to create an alliance/guild and fight other Factions for Reputation Points.

Hmmm, this looks interesting!
But i just wonder how that alliance/guild thing will work? Will you be able to "save" your alliance/guild?
Or will we be "forced" to create a new alliance/guild every time we start the map on the Battle.net?

Quote:
Originally Posted by Malf
- Skills and Stats vendors give players more diversity and strength by purchasing skills for them to use or stats to buff up their character. Skills and stats are bought with Reputation Points.

Maybe a stupid Question:

Will this be saved all the time when we re-load our character in a new game or do we lose them?
(The stats and skills)
01-19-2008, 04:16 AM#5
The Elite
Quote:
For Hire:
- Terrainer/s, the terrain isn't going to be huge, but it will be big enough for four different races and four different capital cities and twelve players.
I could do 1 or 2 capital cities if you want, just as long as you dont need them to be of gallery quality.
Just tell me what style you need them and a map with the border for the cities marked out and any basic terrain you've made so far
NOTE that i cant start till after the weekend.
And i can also help with brainstorming, but i also have my own (small) project so i wont be spending 100% of my time on the terrain.
01-19-2008, 05:02 AM#6
Malf
- Faction System saves the faction/guild you are in.
- Skills/Stats are permanent.
_________

The_Elite: You would have to consider making cities in a good quality because players will have a third person camera. At the moment I only made a small village and still working on the systems, I do need a terrainer for the cities, I'll send you a PM so we can talk.
___________

As of now, this is the current terrain of the map. It's pretty small and these are the the ones I took a shot of.
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01-19-2008, 04:40 PM#7
Gorman
This actualy sounds pretty good, i can help with ideas, i can also to GUI pretty good, terraining, regular map stuff, etc.

wen u save ur guild will it save the member names?
or will guilds be preset, say 10 on the map, then u can just join one, and when ever u load u will rejoin that one?
01-19-2008, 11:36 PM#8
Malf
Guilds are termed as Factions, each Faction can have up to 12 members. You need to save after you join a Faction in order to "save" your spot on the Faction. The largest Faction vs Faction that can happen is 6v6 per game, or a FFA. Whenever you kill someone from another Faction, you get Reputation Points, these are used to spend on luxury items or can be converted to gold for you to buy some skills/stats or other items. Maximum amount of skills is 11, maximum amount of stats is 200.

Also, a Faction leader can buy Faction Skills in order to power up his allies, these only work as beneficiary auras for the whole Faction.
01-20-2008, 12:58 AM#9
The Elite
and how do you determin who is the faction leader?
01-20-2008, 03:53 AM#10
Gorman
this is going to make a giant save code u know...
01-20-2008, 04:47 AM#11
Malf
It's practically just the same save code like every other RPG, it just stores some data on your character, like what Faction he is in, is he the Faction leader, etc,.
01-20-2008, 09:25 AM#12
Malf
New screenies, rawr! And a peek at what the third person camera would look like, the Pally's just for the demo and not really going to be included as a class. Srsly, it looks crappy.

Open


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01-20-2008, 09:38 AM#13
The Elite
Quote:
Originally Posted by The_Elite
and how do you determin who is the faction leader?
01-20-2008, 10:32 AM#14
Malf
Create a Faction, you become the leader. Join a Faction, you become a member.