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Everwood Project

01-12-2008, 05:10 PM#1
yohobofire
Project: EVERWOOD RPG PROJECT

Creator: YohoboFire

Team So Far:
YohoboFire (Terrainer, Project Lead, Storyline maker)
RolePlaynGamer (Script maker, Trigger maker, GUI)

Done So Far:
2/3s of the terrain in the map


The Everwood Guild (Not Entirely Done)


Melee Arena inside the guild (the models in the melee arena are probably not going to be used InGame)

Quick Overview
im starting an RPG map some things are based on the game FABLE and FABLE: THE LOST CHAPTERS, im a good terrainer but i need a modeler that can do WOW animations and a Jass Script and or Trigger editor for quests and more


Story:
The Story of Everwood is a peasent farmer named Rontheron is taken away from his home to train at the Everwood Guild due to a rise in the forces of evil that are plotting to take over the world. and it seems as though Rontheron is about to become one of the most destined heros ever trained because both of his parents that were slain in battle were both the greatest heros whom ever lived. Ronetheron wants to figure who slayed his parents and figures out that the guilds assistant mage was the leader of the evil forces of the battle.


A statue of Rontherons dead mother outside of the guild and her grave


The Hanging Bridge in Everwood forest which leads to the BloodSkull Tribe Encampment

Gameplay:

Evil\Good
In the game the player is allowed to chose classes such as Knight, Death Knight, Paladin and more. the 3rd person camera is moveable and manipulative. I am planning to have a scoreboard to show how evil you are or how good you are like so:


Evil \\\\\\\\\\|||////////// Good

\=Evil (Red)
|=Nutreal (Yellow)
/=Good (Blue)

when the player does something evil like kill a peasent one of the slashes angled towards the evil side is colored red. the player can make up for the evil point by doing something good, like donating to the Temple of Argon (Good Church) or slaying enemies.the 3 vertical slashes are for neutreal.

Attatchments/Weapons and armor systems
I am also planning to try to make an advanced attatchment system for example to have shoulder plate attatchments and glove attatchments, so the design is more unique than having just a weapon and a shield and a few buff atatchments.
The Diagram Below Explains what i am saying. i want the attatchment models to go completly all over the body and so the armor is moveable. For Models Go to the Bottom of the page

Legend:
Dark Blue=Head
Yellow=Shoulder Pads
Bright Green=Upper Arm
Red=Torso
Blue=Hand/Foot Attatchment
Dark Green=Upper Leg



Quests
Has anyone played the game fable? for xbox and pc? well if you have there is a map room in the middle of the guild and heros can selct optional quest they want to do, and more quests are devoloped after a certain time period. the requierd Quests will played along with the storyline i have created.

Triggers\Scripts:
The type of Triggers or Scripts i want is sort of getting quests and selecting optional quests. sort of like a shop but the items are shops.
Hit Reactions:
When a unit is attacked i was hoping to make use of the hit animations in some of the blizz models and some of the models from hive workshop and wc3campaigns (people that made the models i will give reputation points and credit)

Terrain:
I want the terrain to be realistic and playable as possible as you can see in the screenshots i have tried to make the enviroment as realistic as possible. And i also made only a few restrictions in the enviroment. Locations in the map include Larbondar Marsh, Everwood Guild, BloodSkull Encampment, Everwood Fields, Malkenlor Village and more.

Larbondar Marsh


Models:

I want to make this RPG as unique as it can. first off i want to list most of the models i want(With WOW animations plz):

Male Human(Neutreal/Good)
Male Human(Evil-sort of like an undead arthas)
Male Human Riding a horse
Male Human Riding a panther

For Attatchments (each with 10 different Variations ex. Paladin, Deathknight, Rouge, Wizard, Warrior, Bandit, Hunter, Guild Master, Assasin(More Ninja Like than rouge), Un-Dead)

Shoulder Pads
Head
Torso
Hand
Foot
Upper Leg
Upper Arm

These are only some possibilities i wanted to have in this RPG
if you have any suggestions or questions or want to be apart of this project. let me know

UPDATE:
actually can anyone give me a detailed tutorial on how to model? cause i suck at Gmax
01-12-2008, 11:44 PM#2
Anitarf
Your post is not in compliance with our forum rules. It needs a lot more information about the project; refer to stickied posting rules for details. Edit your post within 24 hours with a satisfactory project presentation or this thread will be deleted.

Edit: This will do, though you might want to describe in a bit more detail what kind of tasks you need done; roughly how many and what kind of models, what kind of systems need to be coded etc.
01-24-2008, 11:36 AM#3
DALE!NBLACK
Seems a little ambitious just to demand a pretty hefty list of resources like that. Have you checked out the Resource section here? There's a lovely big button at the top the page for it. There's a multitude of weapons in the attachments section. I have also downloaded helmet and armour attachments in the past but I'm afraid I can no longer find those.
Those screenshots don't look too bad by the way.
01-24-2008, 04:03 PM#4
SeruK
I really like the look of the RPG, however I wouldn't go for all that inventory. You just won't be able to pull it off.
01-24-2008, 04:07 PM#5
Salbrismind
Why base it off fable? It was such a horrible game. Now if you could make it better then that would be great.
01-27-2008, 09:51 PM#6
yohobofire
Quote:
Originally Posted by Salbrismind
Why base it off fable? It was such a horrible game. Now if you could make it better then that would be great.

will im not trying to completely base it off fable, im just going to try to make the armor attatchments like how it is in fable to make it unique in a way. and also i agree with you yes it does suck and thats y im making this RPG so its better than fable
01-27-2008, 09:55 PM#7
yohobofire
Quote:
Originally Posted by DALE!NBLACK
Seems a little ambitious just to demand a pretty hefty list of resources like that. Have you checked out the Resource section here? There's a lovely big button at the top the page for it. There's a multitude of weapons in the attachments section. I have also downloaded helmet and armour attachments in the past but I'm afraid I can no longer find those.
Those screenshots don't look too bad by the way.

lol thanx, yes i know about the attatchments on this site but its mostly weapons, im looking for more armor attatchments than weapon.
01-27-2008, 10:08 PM#8
yohobofire
Quote:
Originally Posted by SeruK
I really like the look of the RPG, however I wouldn't go for all that inventory. You just won't be able to pull it off.


well i was thinking this would be the inventory:
()=attachments included

Chest (Body,Upperarm,Shoulder)
Hand L/R (Hand)
Head (Head)
Pants and boots(Foot, Upper Leg)
01-28-2008, 07:31 AM#9
Fluff
You shouldn't double triple post if you can avoid it by editing.

The terrain looks really nice overall, and it sound like it could be very fun. I don't know anything about the Fable game, though. I do know though, that you will be hard pressed to find someone who can and is willing to animate those for you. That's quite a bit of stuff, so you may want to keep a backup plan.
01-28-2008, 09:25 AM#10
DukeCz
it!s looking nice
01-29-2008, 03:48 PM#11
Salbrismind
Quote:
Originally Posted by yohobofire
will im not trying to completely base it off fable, im just going to try to make the armor attatchments like how it is in fable to make it unique in a way. and also i agree with you yes it does suck and thats y im making this RPG so its better than fable

Oh, good okay then, gj and good luck!
02-25-2008, 06:37 PM#12
RolePlaynGamer
yohobofire have you recruited members? because maybe im interested ...

-I know JASS, basics of vJASS and advanced GUI.