| 01-13-2008, 04:30 AM | #1 |
Hey guys, those that remember me I'm sorta back after stopped mapping for a while. I've ran into a problem though I need to make my units realistically strafe move (thats moving sideways) and although I worked out all the code for it, I can figure out how to make the animation look like a person strafing. The idea to make it not look like the guy is just moving forward and then all of a sudden slide to the side. When not moving back or forth it looks a little better as I slowed down the animation speed to 25% and it gives it a better look. Any suggestions or ideas would be much appreciated. Also if the solution is to model the units into having extra animations I would need help with that then, any suggestions on that would also be great. |
| 01-13-2008, 05:21 AM | #2 |
You could give him a slight jump to his strafe. Raise him a little bit off the ground so he's not just sliding. I'm not sure how you do this, but I know there are lots of jumping tutorials around. |
| 01-13-2008, 07:40 AM | #3 |
Do what ToadCop did for his TcX map: take the model of the unit you need to strafe and split it into two separate "torso" and "legs" models using a model editor. Then, have the "hero" be the torso model and have a "legs" unit with the legs model with the Locust ability. Then, run a periodic trigger updating the facing and position of the legs for each unit whilst making sure the torso still faces the proper way. |
| 01-13-2008, 03:24 PM | #5 |
Sounds like you need to edit the models animation to get a leg over leg side step then call that animation when you make them strafe. I could prob help you out, but I haven't done any animating in a while :P |
| 01-13-2008, 06:49 PM | #6 | |||
Quote:
Great idea, just I don't know anything with animation. Quote:
Like I said I can already move the unit to the side I just need it to look realisitic. Quote:
That would be great but I just thought of possible second way to do this without complicated animations. I am going to try and make the unit face toward it's new movement for strafing and make it turn back when the movement is done. Such that it will look like it walks sideways if there is no forward or backward movement then it will face at a diagonal if it is both forward and strafing. I will try this idea and post an updated version of the movement here so you can criticize it as well. Thanks, for all the help and I hope you don't mind that your suggestions are "backup" to mine. |
