| 01-13-2008, 04:06 PM | #1 |
I'm posting this in this particular forum because it refers to various topics. To anyone who plays WC3 on OSX, do you ever encounter these problems: -Custom music doesn't always work. I've had problems with this with my own maps and with downloaded ones. This is quite annoying since people sacrifice room for other useful things for music files, and then when they don't work it's annoying because they could trade the music for extra custom models or something, or even for nothing (aka a better load time/download speed). -There is no Shift-Click for editing values. In the windows WE there is an option to hold shift in order to break the caps when editing values of abilities and such. This does not seem to be featured in the mac WE. Whilst I'm not a fan of overpowered abilities, this technique is useful if you want to make a unit extremely fast when under a certain aura etc. I know this one can be countered by touching up the map on the windows version, but I don't have access to a PC that can cope with WE, and sending it to someone online is a bit of a hassle. -On Leopard, if you click on something (other than what you're editing) whilst entering text in a trigger menu (such as renaming a trigger), the whole WE application crashes. I have Tiger on my MacBook Pro and Leopard on my iMac, so I have tested it and whatnot. Seems to only happen in Leopard. -Again, on Leopard, if I play on Battle.net, sometimes after a game I can't join another until I restart WC3 because a 'certain port is in use by another application'. I know this isn't really an editing bug but it fits in. I'm not trying to make people think "hey! the mac version is shit!" or make people start a leopard/vista war, I just want to know if anyone else has encountered these problems and whether they know if Blizzard intend to do anything about it or even know about it? |
| 01-13-2008, 04:34 PM | #2 |
Shift-Click is in Mac, but it's under a different key-combo, I believe. I don't have a mac, so I don't know all the weird keys they replaced normal keyboards with. |
| 01-13-2008, 04:36 PM | #3 |
I'm on Panther (10.3?) and I get none of those. |
| 01-13-2008, 04:51 PM | #4 |
Why does Mac feel the need to name all it's processing systems after large cats? (Leopard, Tiger, Panther)... What happened to "Macintosh" and "Apple"? |
| 01-13-2008, 05:12 PM | #5 |
I've tried various keys for the shift-click thing, anyone know what it is? |
| 01-13-2008, 05:20 PM | #6 |
You really don't need to shift-click as far as I know. Theres a preference that allows you to use negative value for any field, and for object data, just edit the SLK. |
| 01-13-2008, 05:36 PM | #7 |
Works only on reals. |
| 01-13-2008, 11:19 PM | #8 |
About that crashing bug and the Battle.net connectivity bug, I have the same issues, DALE. It absolutely annoys the fuck out of me when the editor crashes because I accidentally clicked out of the text box. I can't say I know if I've encountered the music issue because I don't play WCIII with the music on :P I use my own music. There are also a few code-related things that will either crash or desync Macs every single time they happen... but those aren't new Leopard problems. Doesn't your Macbook Pro have an intel chip? You could download/pirate/buy Boot Camp, Parallels, Crossover, VMWareFusion, etc., to run Windows programs on it. |
| 01-14-2008, 02:55 AM | #9 |
It has a 2.33Ghz Core 2 Duo. I don't have Leopard on it yet because I don't have a second install DVD and I do all of my music production on here, and I've read about a few problems with Leopard and Logic Studio 8, so I'm sitting it out. As for VMWare etc, I've never really considered them as viable options because it degrades performance and I don't want to use up even more space for stuff like that, as I bought this thing for work and not games. I have a windows bootcamp on my iMac, but it's basically just for Half-Life2 and I've used up 90% of the space I gave it. But yeah. I've noticed alot of leaks affecting the mac build of WC3 alot more severely, result in periods of lag and stuff. It's partly to do with custom mapping quality and partly to do with the game engine's workings. Whether Blizzard plan on addressing any such problems (such as the used port or WE crashes) I have no idea, but, yeah; it's really annoying. |
| 01-14-2008, 04:53 AM | #10 |
Oh yes, I almost forgot. Temporary terrain deformations which are triggered (e.g a shockwave which bumps up the terrain) will be permanent. They'll just form huge mounds and structures WILL NOT follow the curvatures. So far this only occurs in Island Defense (my favourite map to play) and it annoys the hell out of me. |
| 01-15-2008, 01:01 PM | #11 |
I don't play that map, but I can say that I've never encountered that. |
| 07-27-2008, 04:52 PM | #12 |
In mac world editor I can't force move doodads into eachother.. I can place them into one another by holding down shift, but after that they can't be moved (unlike in windows, where you can do that with ctrl+numpad). I've looked in the keyboard preferences (file -> Configure Controls), and it has two 'move' bindings per direction (numpad and apple+numpad). The latter is actually conflicting with the 'brush size' option. So turn off the brush size hotkeys, *but* now you have to reboot Worldedit or the changes won't actually take effect... no idea why.. That, and I have to hold the move button for a while before it starts moving, making it rather difficult to do with much subtlety.. Changing the modifier for the movement buttons rather than turning off the brush size changing makes your new combination do the 'unforced' move so you still can't move it into other doodads. Other than that the most significant trouble I have is random crashes while loading maps and other awkward behaviour around saving and loading.. |
| 07-28-2008, 09:55 AM | #13 | |
Quote:
Change the doodad's pathing to the pathing of the mushroom. Might need to make it a custom doodad if you don't want all of that same doodad to have the same kind of pathing. It's a little more work to do that for all the doodad types that you want to do that with, but it might help any major problems. ---- |
| 08-04-2008, 08:36 PM | #14 |
Yes, I know that, I'm not exactly new at this. But I'm actually using doodads with functional pathing; they ain't just for show you know ... Anyway, as I mentioned before it sort of works when you resolve the conflicting hotkeys. Being unable to set object editor values to negatives as mentioned before is a worse problem. Every time I want to change a doodad's roll and/or pitch I have to do it on my PC because shift-click simply does not work -and I have tried a bunch of other -click combinations to no effect-. |
| 08-04-2008, 10:38 PM | #15 |
I've experienced your bug, Berry, so I can confirm that it works. I haven't, however, tried the workaround you suggested. It'd be nice if it works for me too. A thing I've recently found finickey is that I can't scale a doodad's Z with Page Up/Down at all sometimes. As in: it simply doesn't work at all, and if it does work it's only after I hold the Page up/down button for a while and then it goes. You ever get that, Berry2K? |
