| 01-13-2008, 10:38 PM | #1 |
Hello there. I've always used Optimizer since the beta stages of my map and I've never had a problem with it. I'm just curious about two issues: a) Does the optimizer use some method of pacing initial units via trigger at map initialization or should I do that manually? b) When I tried to use the Widgetizer on a Optimized map, the position of some units got wrong. I've read Vexorian's readme and I know i could send him the map, but I bet you guys understand me, and as a map maker I'm really curious about it. And wanted to know if this happens to anyone else, and if there's a way to fix it by myself (Come on, I don't want to send Vexorian my map every time i release a new version). Thanks in advance. |
| 01-14-2008, 01:11 AM | #2 |
You need to widgetize before, not after optimizing. And I don't understand a) |
| 01-23-2008, 01:54 PM | #3 |
sorry about the late answer, I was traveling.. a) You know, placing units on the map via triggers at map init reduces game loading time, but on the other hand, the map may freeze/lag for a few seconds when doing so. I was just asking if the optimizer has its own way to do so, or if I should do it manually. b) thanks! c) another question: Does the optimizer replaces CreateNunitsAtLoc for CreateUnitAtLoc if I use it for only 1 unit? |
| 01-27-2008, 10:20 PM | #4 |
c) Nope. a) It is a bug, how about sending me some source map? |
