| 01-16-2008, 10:38 AM | #1 |
Hey all, I am considering putting that Sage model in my map. Anywho, because the Pandaren mantra is something considered like Storm, Earth, and Fire I was considering making his 3 main abilities of those. I got the storm part covered, but was wondering what I could do for Earth and Fire, and maybe the ultimate. I am not looking to make each ability fancy or some huge imba skill (Unless it's maybe the ultimate). Just looking for general skill ideas. That would maybe fit in this. So questions: What are some ideas that fit in with what I described? Should I ditch the Earth, Fire, and Storm idea? My thoughts: Lightning- Attack ability. I already have this covered. Earth - Some type of protective ability, maybe some type of Earth Shield. Fire - Another ability, or maybe make this one protective? There are tons of possibilities but just looking for some brainstorming, maybe combine two ideas or something. Anywho, thanks for reading. |
| 01-21-2008, 01:03 AM | #3 |
No one has any ideas? ![]() |
| 01-21-2008, 01:21 AM | #4 |
for fire you could use incinerate or immolation. i don't no about defensive but you could use impale for earth. |
| 01-21-2008, 01:23 AM | #5 |
Fire: Molten Fury Temperance Chant The Sage's chant calls Magma from the centre of the Earth to surround the enemy. THe target is surrounding by Magma that deals heavy DoT if walked upon, however the ground directly under the target is unaffected. Thus those who show restraint and don't move, will take no damage. Magma ring lasts X seconds. Thus acts as a crude AoE, and immobiliser or a DoT depending on use. Earth: Passive Immovable Obsidian Palm Technique The Pandarean Sage transmutes his palm into Obsidian and catches his melee opponents weapon, sundering it. Blocks the damage from an attack and reduces the opponents attack damage by X% for Y seconds. |
| 01-21-2008, 07:12 AM | #6 |
Rolling Stones Large stones pummel nearby enemies and have a X% chance to stun them. A enemy stunned under this effect will not regain mobility until it takes damage from either an enemy or friendly unit. ---Like the Beastmaster's thunderlizard charge thing, only with large rocks and an added chance to stun. When fighting many enemies, it will be useful to keep some of them stunned, but the opponent could attack his own units to break them stun.--- Jumping Flames Engulfs an enemy in flames doing X damage over Y seconds. The flames then jump to a nearby enemy within Z yards. Makes 3 jumps in total. ---A buff that jumps between closely packed enemy units. The fire does not spread, but it is dispelled from one unit as it afflicts another.--- |
| 01-21-2008, 12:17 PM | #7 |
Earth's Valor - Summons powerful rocks from the ground, stunning and pushing away all enemies for X seconds and giving this hero Y extra armor for Z seconds. Fiery Chain - Sends a flame through target unit and bounces through up to X units, if it bounces back to this hero then this hero gains Y% attack speed for Z seconds. (Can affect allied and enemy units, do whatever you want with each hit, I suggest lighting them on fire) Oceanic Illusions - This hero transforms into a wave of water going in target direction an an illusionary wave in all other directions. Units hit by the real wave are pushed back and dealt damage while they're being pushed back. Tornado Fury - Summons a tornado to wreak havoc in target direction, pulling in all close units towards it. Units that are hit by the tornado are sent flying into the air for X seconds but they are invulnerable. Fire Storm - Summons a plume of destructive winds, raining fire down over target area. Flames that hit the ground will deal X damage and burn the ground, dealing Y damage per second for Z seconds. Well I'm out of ideas for now... |
