| 01-18-2008, 02:59 AM | #1 |
StarCraft Driving AI Research http://www.aus-1.com/aus-1-news/star...-20070719.html "This article explores the impact of Real-Time Strategy(RTS) games, such as StarCraft and Military simulations, on Artificial Intelligence(AI) research." |
| 01-18-2008, 03:00 AM | #2 |
Another quote: "[Computer] opponents do not: smartly adapt to adversaries, learn from their own mistakes, look-ahead in abstracted search spaces, reason about spatial and temporal object relations, nor do they collaborate and communicate well. Human experts on the other hand, excel in all those areas." "Although research on artificial intelligence has far to go, it is feasible that one day soon there will AI systems that will be able to outperform human opponents." |
| 01-18-2008, 03:03 AM | #3 |
Here are the studies the article is talking about: RTS Games as Test-Bed for Real-Time AI Research http://jobfunctions.bnet.com/whitepa...x?docid=127381 Playing Smart Artificial Intelligence in Computer Games http://jobfunctions.bnet.com/whitepa...7&promo=100511 |
| 01-18-2008, 11:22 AM | #4 |
Nice find nonhacker. Reminds me of many things brought up in my artificial intelligence lecture :) |
| 01-18-2008, 11:55 AM | #5 | |
Thanks! Check out the ORTS Project "Open Real Time Strategy": http://www.cs.ualberta.ca/~mburo/orts/ Quote:
|
| 02-01-2008, 01:03 PM | #6 |
Think we had some plan long ago in trying to make AMAI learn from mistakes in some manner but it only works when its played in singleplayer mode else it cant save data to files and read later. :< |
| 02-03-2008, 02:18 AM | #7 | |
Thanks for the articles! Quote:
Woops 404. Here's the new link (PDF 202kb): zfxcon03: playing smart artificial intelligence in computer games |
