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Problems with Creep Movement (Hero Siege)

01-19-2008, 06:47 PM#1
Alkaid16
Hello, I've been searching the forums about trigger about, how to make a hero siege(multiple creeps spawning, etc). While doing the creep spawning, everything was working great, untill I noticed that the creeps started pausing in their way to the target.
Someone help me with this, is it a problem with the unit stats, or do i need to make some trigger to stop that?
Thanks
01-19-2008, 07:24 PM#2
Zandose
Post your trigger or the map. Maybe when you spawn the creeps, their all bunched up and the move order on some of them gets canceled.
01-19-2008, 07:36 PM#3
Captain Griffen
Too many units moving makes WC3's pathing system break down and cry.

Solution: less units moving at once.
01-19-2008, 10:28 PM#4
The Elite
solution, less unit but make them stronger with a higher bounty
01-20-2008, 03:05 AM#5
Gorman
Best Soloution: have no creeps at all, and rename the map "Imaginary Hero Seige", and give ther heros abilitys such as "swing at nothing", "make Pew-pew Sound" and "pretend to get hit"
01-21-2008, 06:56 PM#6
Alkaid16
Thanks guys, that is the problem, it always happens when there are too many units, ill follow The_Elite's suggestion.
01-23-2008, 05:41 AM#7
Nuclear Arbitor
spawn faster in smaller groups
01-24-2008, 01:11 AM#8
Karawasa
I have a better solution. Make more than one computer player spawn creeps. For instance, if you have 8 players then use 4 computers. Each computer player will spawn for 2 players. If there isn't a lane for each player, than alternate computer players for spawns. Your problem is not that there are too many units, it is that there are too many units for one computer player.
01-26-2008, 02:15 AM#9
Nuclear Arbitor
xhero siege seems to work fine with one player and it gets shit loads near the middle.
01-26-2008, 03:25 AM#10
Gorman
No, it goes in blocks as well
01-26-2008, 04:44 AM#11
Nuclear Arbitor
yeah but its when theres so many units on screen that the ones in the back cant move because the guys in the front are either trying to attack ur guy and getting stuck or they're just all over.
01-26-2008, 11:42 AM#12
Gorman
No man really, if you play 8 players then they WILL move in blocks, not just when there are too many of them.
01-26-2008, 01:27 PM#13
cohadar
Less spawns is definitely better solution.
Pyramidal Started with 256 spawns on each side and I reduced it to 128 and then to 64.
And the mofo creeps still get stupid when there are over 100 of them (from both sides) so I guess 32 creeps per wave will do just great
01-26-2008, 08:22 PM#14
Karawasa
Ignore my solution if you want, but I can tell you from experience that it allows you to have more creeps out without stuttering.
01-26-2008, 08:43 PM#15
cohadar
Quote:
Originally Posted by Karawasa
Ignore my solution if you want, but I can tell you from experience that it allows you to have more creeps out without stuttering.

It does not help when creeps from different players are going the same lane tho.