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attachment point facing

01-20-2008, 10:09 PM#1
Bob666
i want to turn an attachment point (origin ref) by about 30 degrees to one side, so that a wc3 spacemarine can stand on a skateboard properly
i use magos' editor, and everytime i change something in that rotation part for the node, it just seems to scale the model, however, other models work properly and can turn, but the movements are described in such ways:
0: { 0, 0, 0, 0 }
250: { 0, -0.21644, 0, 0 }
500: { -0.700158, -0.0742346, 0, 0 }
750: { -0.99999, 0, 0, 0 }
1000: { -0.707107, -0.0429798, 0, 0 }
1250: { 0.00066749, -0.0826372, 0, 0 }
1500: { -0.00371869, 2.00871e-005, 0, 0 }
i tried to change the second value each row to zero, but it screwed up everything, just wanted to know what those numbers mean...

well ok, i dont need to change the facing anytime, i just want the attachment point to look 20° to one side.. i was already thinking of rotating the polygons and then script the movement in wc3... but that wouldnt be a nice solution^^

i hope anybody can help me
01-21-2008, 03:35 PM#2
Rao Dao Zao
Those numbers... There's nary a man who can explain them.

I'd recommed getting the trial version of Milkshape and making the odd dummy bone and keyframes; then export that, and paste the keyframe data in.
01-22-2008, 02:23 PM#3
Bob666
they are quaternions, and theres a tool to convert them to common angles, i got the answer from BlinkBoy on Hive Workshop now

works...