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Sheyr Coast

01-21-2008, 10:26 PM#1
Sabertooth_X
The Sheyrian Overlord looks out at the vast ocean from the lower of part of his temple on the Sheyr Coast.

I'll be posting pics of the actual area soon
Attached Images
File type: jpgSheyr Coast3.jpg (193.0 KB)
File type: jpgSheyr Coast2.jpg (177.6 KB)
File type: jpgSheyr Coast1.jpg (125.1 KB)
01-21-2008, 10:59 PM#2
Karzvitch
The first one is kinda.. Too perfect. As in it needs to look more used.

Second is great.

+Rep
01-21-2008, 11:28 PM#3
Gilles
The first is fine. Although you can see the edge of the world! :O

The second looks nice, but I see in one spot towards the back you used the plateau tool and never smoothed or made any formations in the side of the rock. It looks too perfect.

I also think the arch buildings are overused. It looks nice, but it's getting old.

You should put a short grass model where you have the grassy dirt tiles.
01-22-2008, 12:13 AM#4
Game_Slave
/me casts level 5 revive on wc3campaigns
not getting enough gallery entires lately.. not getting enough of anything on this site *sniffle*
both screenies look too much like you're depending on the doodads themselves to make the terrain look good, not a collaboration between your placement of the doodads and other aspects of terrain
01-22-2008, 12:24 AM#5
Sabertooth_X
Hmm... I added the grass and smoothed that one cliff, and updated a small area that doesnt matter too much.

Quote:
Originally Posted by Game_Slave
both screenies look too much like you're depending on the doodads themselves to make the terrain look good, not a collaboration between your placement of the doodads and other aspects of terrain

Any suggestions so I don't do that too much? Or does it kinda just happen?
01-22-2008, 03:18 AM#6
Fluff
Quote:
Originally Posted by Game_Slave
both screenies look too much like you're depending on the doodads themselves to make the terrain look good, not a collaboration between your placement of the doodads and other aspects of terrain

Well said, Game_Slave. They look cool though. Nice work.

01-22-2008, 05:04 AM#7
varsaigen
Awesome terrain+doodads. Plan on releasing the temple stuff?
01-22-2008, 02:27 PM#8
Game_Slave
They've already been released:
http://wc3campaigns.net/showthread.php?t=78635
Download the Sunken Ruins packs.
01-22-2008, 04:03 PM#9
THE_END
What's with the birds flying around
Custom skin?
01-22-2008, 08:28 PM#10
Karzvitch
No, that's the bird doodad in-game :O
01-22-2008, 08:55 PM#11
Sabertooth_X
Exactly, Karz.
I upsized the bird doodad so it was noticable, then I just waited for them to fly by the screen and screenshooted. Took two seconds
01-22-2008, 10:50 PM#12
Nuclear Arbitor
nice but i don't like the channel, not sure you can do any better though, tiles in wc3 are too big... also i don't no if this was on purpose or not but the columns in the last one are offset and it bugs me, especially since i cant see the other one.
01-23-2008, 03:42 PM#13
Deathcom3s
looks pretty nice, but you can see the edge of the map on the first one.

Also, where can i get that awesome palm tree model? it would be perfect for the terrain i'm doing right now.
06-12-2009, 07:50 PM#14
varsaigen
finally refound it :D The terrain that inspired me to create the Naga Warlord model :3
06-16-2009, 07:17 PM#15
Sabertooth_X
Hey, thanks!