| 01-23-2008, 12:41 AM | #1 |
Hi everyone, I have a simple problem, but no idea how to fix it. I use in my map some fadefilters, when heros morph into another form. It looks quite cool, but my problem is: While the fadefilter is shown, the tooltips and lifebars and so on disappear. How can I activate a fadefilter but still have all the tooltipps and lifebars? I used for example Code:
Cinematic - Fade out over 1.00 seconds using texture White Mask and color (100.00%, 0.00%, 0.00%) with 50.00% transparency This first problem is allready fixed :) Ah, and another question, but I don't think it's possible: Can I activate some how 2 fadefilter to the same time? Thank you and kind regards, Murder X |
| 01-23-2008, 11:06 PM | #2 |
On the first question, I don't think you can activate a filter without overriding the tooltips On the second, I'm pretty sure that the second one will be overridden by the first. |
| 01-24-2008, 02:31 PM | #3 |
So, how did you fix the fadefilter/tooltip problem? |
| 01-24-2008, 11:32 PM | #4 |
You have to use an other type of filter. Like that one: Code:
Cinematic - Apply a filter over 2.00 seconds using Additive blending on texture White Mask, starting with color (90.00%, 90.00%, 100.00%) and 100.00% transparency and ending with color (80.00%, 80.00%, 100.00%) and 35.00% transparency This one of the advanced filters...they are very cool I have to say, you can do much more with them... And another improtant thing is: Only this filters can be used for local things... If you try to do the action I postet in my first post local, you will have disconnects... So the result: This would cause disconnects Code:
Custom script: if GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit()) then Cinematic - Fade out over 1.00 seconds using texture White Mask and color (100.00%, 0.00%, 0.00%) with 50.00% transparency Custom script: endif This works fine Code:
Custom script: if GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit()) then Cinematic - Apply a filter over 2.00 seconds using Additive blending on texture White Mask, starting with color (90.00%, 90.00%, 100.00%) and 100.00% transparency and ending with color (80.00%, 80.00%, 100.00%) and 35.00% transparency Custom script: endif For the second question I still have no idea :/ |
