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Fade Filter - Tooltipp Problem

01-23-2008, 12:41 AM#1
Murder X
Hi everyone,

I have a simple problem, but no idea how to fix it.
I use in my map some fadefilters, when heros morph into another form.
It looks quite cool, but my problem is:
While the fadefilter is shown, the tooltips and lifebars and so on disappear.
How can I activate a fadefilter but still have all the tooltipps and lifebars?

I used for example
Code:
Cinematic - Fade out over 1.00 seconds using texture White Mask and color (100.00%, 0.00%, 0.00%) with 50.00% transparency

This first problem is allready fixed :)


Ah, and another question, but I don't think it's possible:
Can I activate some how 2 fadefilter to the same time?

Thank you and kind regards,
Murder X
01-23-2008, 11:06 PM#2
burningice95
On the first question, I don't think you can activate a filter without overriding the tooltips

On the second, I'm pretty sure that the second one will be overridden by the first.
01-24-2008, 02:31 PM#3
Panto
So, how did you fix the fadefilter/tooltip problem?
01-24-2008, 11:32 PM#4
Murder X
You have to use an other type of filter.

Like that one:
Code:
Cinematic - Apply a filter over 2.00 seconds using Additive blending on texture White Mask, starting with color (90.00%, 90.00%, 100.00%) and 100.00% transparency and ending with color (80.00%, 80.00%, 100.00%) and 35.00% transparency

This one of the advanced filters...they are very cool I have to say, you can do much more with them...

And another improtant thing is:
Only this filters can be used for local things...
If you try to do the action I postet in my first post local, you will have disconnects...

So the result:
This would cause disconnects

Code:
Custom script: if GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit()) then
Cinematic - Fade out over 1.00 seconds using texture White Mask and color (100.00%, 0.00%, 0.00%) with 50.00% transparency
Custom script: endif


This works fine

Code:
Custom script: if GetLocalPlayer()==GetOwningPlayer(GetTriggerUnit()) then
Cinematic - Apply a filter over 2.00 seconds using Additive blending on texture White Mask, starting with color (90.00%, 90.00%, 100.00%) and 100.00% transparency and ending with color (80.00%, 80.00%, 100.00%) and 35.00% transparency
Custom script: endif


For the second question I still have no idea :/