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Warcraft western stuff

01-25-2008, 05:38 PM#1
Nasrudin
So I felt like doing some useless model once again. I'm trying to make a western villain version of the bloodmage; except I can't seems to get anything right. The head is pretty much done, but more than an ebul banker\ore baron, he looks like a mad doctor or undertaker. And that's not good. Not at all.
If you manage to understand what's wrong with it, advices are appreciated.


Edit: Might aswell start a little gallery here.

Editt: I take inspiration mostly from this little website. http://oldwest.witchhunter.net/
Attached Images
File type: jpgold_west_undertaker_1.jpg (26.4 KB)
File type: jpgBhead.jpg (31.8 KB)
File type: jpgBbody.jpg (34.3 KB)
File type: jpgss0307.jpg (22.3 KB)
File type: jpgss0308.jpg (11.9 KB)
File type: jpgss0305.jpg (11.0 KB)
File type: jpgss0306.jpg (11.1 KB)
01-26-2008, 12:20 AM#2
AnemicRoyalty
hmm... i reckon the lenses are too far apart and too high up on his face, thats what makes em look more like goggles than those swanky little glasses the other guy has
01-26-2008, 10:28 AM#3
Nasrudin
Good point, that, along with the hat, is one of the main issues.
Better now?
Attached Images
File type: jpgbnewhead.jpg (36.6 KB)
01-26-2008, 10:54 AM#4
AnemicRoyalty
yup much better

still needs something though, i think it might be his hat - it appears to be only just sitting on top of his head.
01-26-2008, 11:11 AM#5
Night-raider
i likeit but the first time i saw the colors it looked like a penguin to me <_< after a few moments i did see it ^_^
01-26-2008, 11:12 AM#6
Nasrudin
Well, yes, unfortunately there are a lot of things that would get in the way if it was lower: ears, eyebrows, hairs, forehead.

But feel free to take a look yourself.
Attached Files
File type: mdxbds.mdx (49.8 KB)
File type: blpbdass.blp (45.8 KB)
01-26-2008, 01:23 PM#7
AnemicRoyalty
damn, i see your point... only tinkering with the BM head could fix it. oh, i just noticed the irises are upside down on the texture

nice anims btw, i lol'd at the 1st one
01-26-2008, 04:51 PM#8
Nasrudin
I still have a couple of ideas for the head, but for now I have to rewrap the whole body; three cheers for corrupt files and losing one hour and half of work! ^____^
01-27-2008, 12:30 PM#9
xXm0rpH3usXx
u should edit his face, he looks too much like the bm right now.
(especially his eyebrows)
and the hat textur is very blurry and not really fitting to the hat.

also, i might be wrong, the proportions look wrong, especially the shoulders i think.


my gf says that in her opinion the head and the hands are too big aswell.


the walk anim pwns!
01-27-2008, 05:39 PM#10
Dionesiist
Nasrudin, try putting everything on the wrap, don't use the pant texture for his boots, hat etc. This way, it'll look way better. I especially like the concept you're using, if you manage to pull it off, it'll be awesome.
01-28-2008, 11:45 AM#11
Nasrudin
But the body is not unwrapped yet, I'm still busy with making new bones and assigning them to the mesh. Not to mention, I don't have a texture for most of it. I leave the unwrap for last usually.
Buuuuuuut, to be honest I am bored of it already.
I'll get back to work in a day or two.


However, if you want to see something new, look at the first post.
01-29-2008, 10:33 PM#12
xXm0rpH3usXx
shouldnt u first unwrapp and then split the model to animate it? this way you would have less edges (well, where two unwrapped faces connect one of their sides, huh, very bad english -.-')
01-29-2008, 11:25 PM#13
~Void~
Make the lenses bigger.
02-08-2008, 07:00 PM#14
Nasrudin
Well, I toyed with it a bit more.

Walk animation:
Zoom (requires log in)
The cape actually react to the air when he moves. It's not tied to the leg matrices anymore.

Stand:

Zoom (requires log in)

And then I got bored.
Attached Images
File type: jpgss0309.jpg (26.4 KB)
File type: jpgWC3ScrnShot_020808_180243_01.jpg (101.3 KB)
02-14-2008, 07:32 PM#15
Dionesiist
Oh shit, I didn't see this! I have to say, it looks really awesome.