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Locust?

01-25-2008, 08:18 PM#1
Pinzu
Dunno, if this is a 'request thread', but here it comes...

I need a unit with out command card and no control, but still owned by player X, and still able to attack move stop hold patrol when triggered.
It shall have a collision size unlike locust. But if its only possible with locust i accept that method to.

- tell me if i need to make it more decent, but I think I've said what I need...

player X from red to brown...
01-25-2008, 08:42 PM#2
moyack
give to that unit the 'Aloc' ability, store it in a variable and that's all.

About the collision... sorry, you'll have to live without it.
01-25-2008, 09:03 PM#3
Pinzu
Would I have to make a system that makes it auto attack?
01-26-2008, 02:01 AM#4
Szythe
http://www.wc3campaigns.net/showthre...t=chaos+locust
01-26-2008, 01:10 PM#5
Pinzu

thx, that got me here...

Quote:
Originally Posted by Vexorian
Unselectable but vulnerable:
Custom Script : call UnitAddAbility( unit, 'Aloc')
Custom Script : call UnitRemoveAbility( unit, 'Aloc')

Unselectable, vulnerable and targetteable:
Custom Script : call UnitAddAbility( unit, 'Aloc')
Unit- Add (Chaos morph) to (unit)

** Chaos morph is a chaos based spell that has no tech requirements and morphs the unit to the same unit.

- I don't understand the chaos morph spell...
01-26-2008, 08:35 PM#6
Pinzu
Bump!
01-26-2008, 10:44 PM#7
Szythe
Chaos is a passive ability under the orc unit category. What it does is instantly transform a unit into the unit-type designated in the ability data (make sure you clear the techtree req's in the ability). Basically add a Chaos ability to a unit that transforms it into its same unit-type. This bugs the locust ability somewhat and makes the unit targetable but not selectable.