| 01-26-2008, 05:23 AM | #1 |
Is using a timer array with a fixed amount bad? i.e. pre-creating 1000 timers at map initialization? |
| 01-26-2008, 08:03 AM | #2 |
Maybe you should ask, why you need a thousand timers... A 100 will do, though 1000 at map init = lag -Av3n |
| 01-26-2008, 08:12 AM | #3 |
Perhpaps create 100 timers at map initialization and use a backup system if they arent enough for some reason. Altough from my experience having shitloads of handles hanging around doesnt neccessarely have a noticeable effect. I once had a map where i created 8000 units. My fps dropped below 2 i think. However when I modified the map so that all of those units were hidden just after creation all the problems went away. So I would assume that idle handles arent that bad. The SmartTimers system here on wc3campaigns uses this pre-creating method btw. http://www.wc3campaigns.net/showthread.php?t=85753 |
| 01-26-2008, 09:40 AM | #4 | |
Quote:
It's Ok. I know that for example Toadcop uses that in his silly game |
| 01-26-2008, 09:52 AM | #5 |
Thanks guys! @ Aven: no man it doesn't lag i tried creating 2000 timers at map init lol. |
