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Doodad Height

01-26-2008, 11:24 PM#1
Burning Rose
So, I've started really terraining recently, but unfortunetly it's taking forever to do buildings of any sort because When I Copy/Paste, the Height of Doodads is reset. I have "Reset Fixed Object Heights" Off, but that only seems to effect moving doodads. Any ways to do that with Copy/Paste?
01-26-2008, 11:26 PM#2
DungeonM
It's meant to only affect moving doodads. My only suggestion to speed things up is to select multiple things and raise them all at once. It's tedious but that's simply the way things work with WE. =\
01-27-2008, 01:04 AM#3
Burning Rose
Awww. :(
01-27-2008, 10:09 PM#4
Gilles
Even better way is to raise one square ground tile really high. Then place your copied doodad on it, at the height you want. Make sure that as soon as you paste the doodad to lower it by one. That way it won't reset the height when you move it.