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A few tough questions...

01-18-2003, 09:29 PM#1
Nikolae
1a. How can I get the map to detect a specific hero's amount of Agility, Strength, and Intelligence and store it in a variable?
1b. How can I make that Agil, Str, and Int increase mid-game using a trigger; not a tome?

2. How can I make a hero unit lose it's entire ability to move mid-game and then give it back without 'Pausing' the unit; I want it to be able to attack and whatnot, just not move.
And furthermore, how can I make this hero able to train/research certain units only while immobile?

3. After I've edited the AbilityData.slk file, how do I get it to effect only a specific map?

4. I forget #4, but it will come back to me, I'm sure. ;)

I really appreciate any help you guys can give.

~Nik
01-18-2003, 09:52 PM#2
pigchow777
Quote:
Originally posted by Nikolae
1a. How can I get the map to detect a specific hero's amount of Agility, Strength, and Intelligence and store it in a variable?
1b. How can I make that Agil, Str, and Int increase mid-game using a trigger; not a tome?

2. How can I make a hero unit lose it's entire ability to move mid-game and then give it back without 'Pausing' the unit; I want it to be able to attack and whatnot, just not move.
And furthermore, how can I make this hero able to train/research certain units only while immobile?

3. After I've edited the AbilityData.slk file, how do I get it to effect only a specific map?

4. I forget #4, but it will come back to me, I'm sure. ;)

I really appreciate any help you guys can give.

~Nik


1. use USME editor

2. i think theres a trigger that makes a certain ability unavalable(did i spell that right?)

3 with winMPQ add it to your map by opening the map, then pressing add then select the file and add it under Units\ along with the text files u may use with it.

4. ...sorry im not sure thats a hard one