I'm using planes (models) to display various things throughout my map. I initially didn't want to use the day/night cycle, but have since changed my mind. The problem occurs when night comes. The models acquire a blue tint, which is not wanted since the majority act as a UI.
I was wondering if there was some way to force a model to not turn blue by the night model.
Hmmm... would that not cause models around it to glow as well?
I would also need someone to model a plane for me with the glow, if this is the best answer. The only thing I know about models is how to change their paths to use different textures.
It is the same model, with a different set of animations.
Unless the solution isn't something that can be implemented in a relatively small time, I don't think Im going to use the day/night cycle anymore. It has nothing to do with game-play, just environmental effect.
Playing with those functions won't help; the entire day/night 'light' cycle is defined in a single 60-second animation, with the dark portions (ie, slightly bluish depending on your lighting model (I always go for the greener felwood ;D)) at the start and end.
So there is nothing you can do from the light-model end of town.
What you want is to apply the "Unshaded" tag to the main material. This will make the textures appear entirely without lighting.