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Disable Night lighting for the model - Possible?

01-29-2008, 01:26 AM#1
Ammorth
I'm using planes (models) to display various things throughout my map. I initially didn't want to use the day/night cycle, but have since changed my mind. The problem occurs when night comes. The models acquire a blue tint, which is not wanted since the majority act as a UI.

I was wondering if there was some way to force a model to not turn blue by the night model.
01-29-2008, 04:30 AM#2
Nuclear Arbitor
light it? might glow during the day though to but i don't no.
01-29-2008, 06:16 AM#3
Ammorth
Hmmm... would that not cause models around it to glow as well?

I would also need someone to model a plane for me with the glow, if this is the best answer. The only thing I know about models is how to change their paths to use different textures.
01-29-2008, 07:17 AM#4
DioD
set day\night models to same value.
01-30-2008, 03:24 AM#5
Nuclear Arbitor
shit srry for the double post, my comps lagging when ever i try and post.
01-30-2008, 03:26 AM#6
Nuclear Arbitor
u can do that? lol. do u mean an in game value or is it part of the model when u export it?
01-30-2008, 03:29 AM#7
Ammorth
Quote:
Originally Posted by DioD
set day\night models to same value.

It is the same model, with a different set of animations.

Unless the solution isn't something that can be implemented in a relatively small time, I don't think Im going to use the day/night cycle anymore. It has nothing to do with game-play, just environmental effect.
01-30-2008, 12:31 PM#8
DioD
native SetDayNightModels takes string terrainDNCFile, string unitDNCFile returns nothing

try to play with this functions.
01-30-2008, 01:36 PM#9
Rao Dao Zao
Playing with those functions won't help; the entire day/night 'light' cycle is defined in a single 60-second animation, with the dark portions (ie, slightly bluish depending on your lighting model (I always go for the greener felwood ;D)) at the start and end.

So there is nothing you can do from the light-model end of town.

What you want is to apply the "Unshaded" tag to the main material. This will make the textures appear entirely without lighting.
01-30-2008, 04:29 PM#10
Ammorth
Works perfectly! Thanks so much, have some rep!