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How do I animate models for WC3?

01-31-2008, 12:40 AM#1
kanaru
I checked out the tutorials, but they really aren't helping. My model is a single mesh, and apparently I need to move around whole meshes, either with an attached cube for bones or pivot animations, but this isn't really possible with one mesh. I really hope it's not necessary to split my model into pieces...

Thanks for any advice.

Edit: I am using 3ds max 9.
01-31-2008, 09:30 AM#2
TDR
well to start, you should really get a hold of max 5, because it's the only tool that you can seamlessly make models for wc3.
But if you can't, well, I know that dex exporter works with max 9 but I'm not really sure how to use it, because I never did. BlinkBoy should know more about it, and he's been more active at the Hive recently.
01-31-2008, 06:37 PM#3
kanaru
Thanks, but it still doesn't answer how I'm supposed to animate the model for WC3 with one mesh.

I'll do what I have to afterward, but I'd like to take care of the model itself first.
02-01-2008, 11:05 AM#4
xXm0rpH3usXx
er problem could be that u have to have the arttools wich work only with max5.
yes, you have to cut your model into pieces and afterwards you have to tick "connected" in a panel of the arttools.
02-04-2008, 12:26 AM#5
TDR
well I didn't answer that, because working with the ArtTools or DEX script imply 2 different workflows and I didn't knew which one you'll chose. The art tools indeed require chopping up the mesh into pieces and link them directly to bones, for the wc3 engine will automatically connect those parts, while when using DEX script you have to use a skin modifier instead and skin your mesh to the bones, as far as I know.
02-06-2008, 10:09 PM#6
kanaru
Alright well I did it, got it fully functional in WC3 using 3ds max 9 and 'Dexporter.