| 01-31-2008, 06:54 PM | #1 |
So, In a terrain for a little project of mine I want an enormous mountain. I mean, enormous. However, I always get to a height where instead of the mountain going up does down and makes a deformation at the top. How can I fix this? I dowloaded the miscdata.txt file and made a UI folder for it, but I still get that crater deformation. Is it normal? ![]() |
| 02-01-2008, 07:55 AM | #2 |
Try starting from a lower cliff level? |
| 02-01-2008, 01:36 PM | #3 |
Im using the ultimate terraining map when I terrain ATM, so I assumed that it was set to shallow water at the lowest height. |
| 02-01-2008, 02:23 PM | #4 |
WEU with No Limits might fix it, bur I've never really tried, worth a try tho. |
| 02-01-2008, 02:50 PM | #5 |
If you want it to look higher without using WEU( i assume that because you're using the UTM) Start off the water level at normal when you created the map then using the lower tool lower large portions of the land as much as you can, then throw the mountain in, it looks a lot bigger because of the valley you created, i have a good example of this but i'm at school right now. |
| 02-01-2008, 06:33 PM | #6 |
I think even with No Limits and such you will eventually still get the crater effect. If all else fails, I would also suggest trying to lower your general scaling down a bit to make it appear larger if possible. This would probably be easier then having to redo the height level of the entire map if you did not start that way. |
| 02-01-2008, 09:12 PM | #7 |
It's hard coded. You can't go any higher than miscdata.txt lets you. The deformation is normal, it happens to a lot of people. It's not fixable as far as I know. |
