| 02-08-2008, 10:13 PM | #1 |
So I've searched around on the forums, and couldn't find anything, maybe I'm just blind. Anywho, the problem is thus: I need to kill off a hero without it displaying "Our Hero has Fallen" and tell all the allies he has died too, etc etc. Little background: Arena-type map, resurrects the players so they can participate in a duel, but afterwards I want them dead again, and resume their countdown clock, etc. Everything works clean, except it informs everyone they have died, which I feel is rather sloppy. Is there anyway around this message? (If trigger based, GUI Preferred.) |
| 02-08-2008, 11:00 PM | #2 |
Have you tried Gameplay Constants/Game Interface? If you don't know what those are: They are a list of standard things blizzard allows us to alter. This includes armor calculation, income amount, and all the icons, sounds and messages in game. Try finding the sound and message you are looking for and changing or removing it. |
| 02-09-2008, 12:25 AM | #3 |
While it does solve the problem, it also means that I can't have those messages during the normal game either, unless there's a way to change the Constants/Interface ingame with triggers, which last time I checked was impossible. Thanks for the reply though. |
| 02-09-2008, 12:41 AM | #4 |
In the Object Editor there is the line: Stats - Hero - Hide Death Message Set it to true. |
| 02-09-2008, 01:39 AM | #5 |
Hide it, then when you want to use it then just trigger a message to all allies of player and the player: "Hero (name of triggerint unit) has died, aw poor him!" |
| 02-09-2008, 03:51 AM | #6 |
don't add the poor him or any of those other things, they piss me off to no end, especially when I'm getting pwned because i don't no what abilities/person/ect to get. |
| 02-09-2008, 05:58 AM | #7 | |
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lol, quotedfortruth. thanks everyone for the replies, gave me good options. |
| 02-09-2008, 08:54 AM | #8 |
If you don't want to do that, it might be possible by hiding, killing, and then showing the unit. This might still display the message, but then again it might not: Trigger: Actions![]() Unit - Hide (Triggering Unit)![]() Unit - Kill (Triggering Unit)![]() Unit - Show (Triggering Unit) |
| 02-09-2008, 09:45 PM | #9 |
ah, thanks for the suggestion Pyro, I actually already have the heroes hidden, and sadly it doesn't work. I'll probably end up going with the custom message only thing. |
| 02-09-2008, 11:13 PM | #10 |
doesnt hidden only stop the "unit is in region" stuff? |
| 02-10-2008, 02:41 AM | #11 | |
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| 02-10-2008, 02:54 AM | #12 | |
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it also makes them unseen, (as opposed to invisible) and disallows orders and selection (that includes with triggers). But for some reason they will still be able to attack and they'll keep command waypoints. |
