| 02-09-2008, 08:59 AM | #1 |
I tried to use tigger "Set Camera Bound" . However, it does not effect mini-map. I want to make a mini-map which only shows the area i want. Can anyone help me please? |
| 02-09-2008, 09:16 AM | #2 |
This is impossible due the minimap is just an image which can not be changed on the run time as much as i know. |
| 02-09-2008, 05:17 PM | #3 |
Can it be changed in the editor? I mean, can you replace it with an importoverride or something like that? |
| 02-09-2008, 06:34 PM | #4 |
It is possible. Skibi TD and EotA do it. |
| 02-09-2008, 08:30 PM | #5 | ||
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| 02-09-2008, 09:19 PM | #6 |
Wait, does he want to shrink what the minimap displays or the actual size of the minimap box? (aka going from 128 x 128 to say 64x64). Because the former is completely possible, the latter is not. |
| 02-09-2008, 10:21 PM | #7 | |
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No it's not, at least not in-game. You can zoom in the camera bounds, but the minimap doesn't change to match them. Fireeye's right, the minimap is just an image that can't be changed at run-time. |
| 02-10-2008, 03:14 AM | #8 |
I want to do exactly what eota does (shrink what the minimap displays ) My map contain more then 3 modes, which requires different part of the map. I don't want players to see the part of the map which they dont need to. please help me, thank you ^_^ |
| 02-10-2008, 03:46 AM | #9 | |
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I believe what Eota does is that they used the method of changing the "neutral building" icon thats displayed like a little house on the mini-map and they changed it to their map images and placed it over the minimap( This is the only way i know of to make multiple images to replace the mini-map). Eota actually did some strange things with this, they pre-generated maps that you could play on before, by changing heights of terrain and placing pathing blockers through triggers after u selected a few settings i think. |
| 02-10-2008, 02:40 PM | #10 |
Let me try to explain what this guy wants. He wants it so that at the very beginning of the game, the minimap shows all 256x256 (for example) of the map. Players choose mode #1, and they go to a 64x64 area of the map. You can only scroll in that 64x64 area, and the minimap can only show the 64x64 area. This is completely possible. If you need proof, play EotA (Eve of the Apocolypse). |
| 02-12-2008, 01:01 AM | #11 |
ya that is exactly what i want can anyone help me? thank you (well-- if i can change the back ground picture IN the game, it might works as well) |
| 02-12-2008, 04:48 AM | #12 |
If you really have to know, open Skibi TD. It's not protected, but it's in pure GUI. It should give you a slight idea of how to do it though. |
| 02-12-2008, 06:16 AM | #13 |
I just did "set camera bounds to region xxx" in GUI, and it worked (Minimap zoomed in, and units showed properly on it)... Am I missing something? *EDIT* Apparantly setting it to a small region causes it to not resize the minimap... Weird. |
| 02-12-2008, 10:27 AM | #14 |
problem is the background still shows the entire map---which is extremely weird |
| 02-12-2008, 10:57 AM | #15 |
That's what i said, the minimap itself is just an image, you can not change it on runtime. Only the positions of buildings, shops, etc. will be updated correct. |
