| 02-10-2008, 07:52 PM | #1 |
i've been working on a map recently thats mostly ment for a small group of friends to play. its a 4 player team melee, all players allied against the comps 8 basses, each comp bass has a boss and a summoning portal that adds an increasing # of mobs per portal based off a timer. i origonally had a 15 min no rush set in place to keep the comps from overwhelming the players before they could put up def towers but at about the second base down we started experiencing major lag, i reworked alot of the map to allow only 2 basses active at a time and i removed the no rush. now the lag waits till about the 4th-5th base down and starts up. i believe what is happening is a memory leak i just dont have the expierence to be able to figure out where its at. i would like if possable to have as many computers as active as possible. i appreciate any help you can lend. thank you |
