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Fiddling SLK and FDF etc...

02-11-2008, 05:44 PM#1
Magentix
SLK:

- What does each of these fields do and what are their potential values?
- How would I know the value of displayName
- Why is index usually 0 but sometimes -1?

I am asking since I need to change COLON_RANK (or something like that), but it isn't located in the standard Game Interface window.

Therefore, I read that it needs to be added in the SkinMetaData.slk file and then put inside a UI folder

Fields:
Code:
ID // This one doesn't need explaning.
field
slk
section
index
displayName
sort
type
importType
stringExt
caseSens  // This one doesn't need explaning.
canBeEmpty  // This one doesn't need explaning.
minVal  // This one doesn't need explaning.
maxVal  // This one doesn't need explaning.
forceNonNeg
version
InBeta
changeFlags
category


FDF:
How do I open these?

-> I read in a thread out here that to change the loading screen bar's text, you needed to go and open UI\FrameDef\UI\GlobalStrings.fdf to eventually find the strings you need to put in war3mapMisc.txt


GlobalStrings.fdf
- Which one to use? war3.MPQ's or war3patch.MPQ's?

war3mapMisc.txt
- Where can I find this inside war3.MPQ or war3patch.MPQ?
02-11-2008, 06:00 PM#2
cohadar
Quote:
Originally Posted by Magentix
war3mapMisc.txt
- Where can I find this inside war3.MPQ or war3patch.MPQ?

This file is actually inside your map not in war3.mpq
02-11-2008, 06:43 PM#3
Magentix
Also:

Which file contains the stuff like COLON_RANK, COLON_ARMOR, etc.

So I know what to put in column 2 when adding things?
02-11-2008, 08:20 PM#4
Magentix
UPDATE:
Ok, so after crashing my NewGen by setting stringExt to 0 for COLON_RANK (it was 1 before but didn't work -> see below), I managed to get NewGen working again (I hope)


Problem is: when setting COLON_RANK just like other COLON_ rows, changing the ID to a unique ID and specifying another word for "Rank:" in my world editor Game Interface, the game shows TRIGSTR_161 in-game instead of the new word :/


What am I doing wrong here?