| 02-11-2008, 05:44 PM | #1 |
SLK: - What does each of these fields do and what are their potential values? - How would I know the value of displayName - Why is index usually 0 but sometimes -1? I am asking since I need to change COLON_RANK (or something like that), but it isn't located in the standard Game Interface window. Therefore, I read that it needs to be added in the SkinMetaData.slk file and then put inside a UI folder Fields: Code:
ID // This one doesn't need explaning. field slk section index displayName sort type importType stringExt caseSens // This one doesn't need explaning. canBeEmpty // This one doesn't need explaning. minVal // This one doesn't need explaning. maxVal // This one doesn't need explaning. forceNonNeg version InBeta changeFlags category FDF: How do I open these? -> I read in a thread out here that to change the loading screen bar's text, you needed to go and open UI\FrameDef\UI\GlobalStrings.fdf to eventually find the strings you need to put in war3mapMisc.txt GlobalStrings.fdf - Which one to use? war3.MPQ's or war3patch.MPQ's? war3mapMisc.txt - Where can I find this inside war3.MPQ or war3patch.MPQ? |
| 02-11-2008, 06:00 PM | #2 | |
Quote:
This file is actually inside your map not in war3.mpq |
| 02-11-2008, 06:43 PM | #3 |
Also: Which file contains the stuff like COLON_RANK, COLON_ARMOR, etc. So I know what to put in column 2 when adding things? |
| 02-11-2008, 08:20 PM | #4 |
UPDATE: Ok, so after crashing my NewGen by setting stringExt to 0 for COLON_RANK (it was 1 before but didn't work -> see below), I managed to get NewGen working again (I hope) Problem is: when setting COLON_RANK just like other COLON_ rows, changing the ID to a unique ID and specifying another word for "Rank:" in my world editor Game Interface, the game shows TRIGSTR_161 in-game instead of the new word :/ What am I doing wrong here? |
