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4 wars

02-13-2008, 10:53 PM#1
magius
i've been working on a map recently thats mostly ment for a small group of friends to play. its a 4 player team melee, all players allied against the comps 8 basses, each comp bass has a boss and a summoning portal that adds an increasing # of mobs per portal based off a timer. i origonally had a 15 min no rush set in place to keep the comps from overwhelming the players before they could put up def towers but at about the second base down we started experiencing major lag, i reworked alot of the map to allow only 2 basses active at a time and i removed the no rush. now the lag waits till about the 4th-5th base down and starts up. i believe what is happening is a memory leak i just dont have the expierence to be able to figure out where its at. i would like if possable to have as many computers as active as possible. i appreciate any help you can lend. thank you
Attached Files
File type: w3x4Wars.w3x (318.8 KB)
02-14-2008, 12:08 AM#2
TaintedReality
Please work on your grammar and spelling. It's too hard to get through that paragraph... Refer to this tutorial:

http://www.wc3campaigns.net/showthread.php?t=93313
02-16-2008, 07:32 AM#3
BoNe
The Trigger that creates treants is causing the lag, 100's of treants spawn when a large army reaches blue bases. I also suggest you fix the AI, all the units of enemies stand still.
02-16-2008, 07:05 PM#4
magius
I’ve been working on a map recently that’s mostly meant for a small group of friends to play. It’s a 4 player team melee, all players allied against the comps 8 basses, each comp bass has a boss and a summoning portal that adds an increasing # of mobs per portal based off a timer. I originally had a 15 min no rush set in place to keep the comps from overwhelming the players before they could put up def towers but at about the second base down we started experiencing major lag, I reworked a lot of the map to allow only 2 basses active at a time and I removed the no rush. Now the lag waits till about the 4th-5th base down and starts up. I believe what is happening is a memory leak I just don’t have the experience to be able to figure out where it’s at. I would like if possible to have as many computers as active as possible. I appreciate any help you can lend. Thank you


I fixed all the grammar; I didn’t really think what I had was too bad. Anyway the treants stop spawning if you destroy the tree in the center of the groupings it has very low life compared to those around it only 200 life. The reason a lot of the units don’t moved is because I have their bases and all units owned by that comp paused until a boss dies, at the death of each boss a base will unpause. I still can’t find the leak , has anyone else had any luck?