| 02-14-2008, 01:19 AM | #1 |
This is from a challenge I had over at The Hive Workshop. It started off strong, but I can't get the lighting right. It's bugging me. Any thoughts? |
| 02-14-2008, 01:22 AM | #2 |
Hmm... I think I know what the problem is here! If you look on the cliffs, you can see the grass. That usually isn't a good thing, unless it's REALLY steep, in which case you would want to make it more jagged at the top and bottom and use the rock tile. Maybe use some other variants of trees and more of the same to cover it up (while keeping it natural, lots of size variation is good) and then at the base of the forest make it thin out gradually, with rocks and shrubs. I like how you did the water, though. Also, before I forget, there is no foreground! |
| 02-14-2008, 01:28 AM | #3 |
Why are you submitting to the art gallery asking for feedback. That's what the bloody terraining forum is for... |
| 02-14-2008, 02:49 AM | #4 |
Heh, I agree on the grass-cliff thing. The waterfalls really jump out more than the rest of the terrain though, don't know if thats good or bad. It does put me in a good mood though :D |
| 02-14-2008, 03:04 AM | #5 | |
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@Void: It looked awful when I used the rock tile, trust me. I think the grass tile clashes too much with the fog and lighting. Maybe if I were to add more dirt tiles. I do need more trees. No variation at all. Maybe tomorrow I'll fix it up, and post in the terrain forum |
| 02-14-2008, 04:27 AM | #6 |
I really like the river in the basin, the one going through the town, not so much <.< I completely agree on the trees. oootherwise its fine. |
| 02-14-2008, 04:42 AM | #7 |
is this Elrond's place from the movie? personally i think that its all nice except the water which looks frozen. i tend to find that the wc3 water is better but its a pain in the ass to use. and it doesn't really move well. the scale is kind of off though and the smaller arches look squished. the lighting is like later after-noon on those dam hot summer days when its like 65-70 degrees and the sun is out all night. well not out but it never goes away. yeah i think the biggest thing is the scale. the bottom looks close while the middle looks far away and the back looks about the same distance as the middle but behind it. |
| 02-14-2008, 05:10 AM | #8 | |
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I thought the scaling was good! Same with the water. The waterfall is bad, and there is nothing I can do short of making my own model. It's the best I could do. |
| 02-14-2008, 02:10 PM | #9 |
It's supposed to be rivendell? it looks more like naboo from star wars...no offense, i just don't see the resemblance between rivendell and this. This is more like Rivendell. |
| 02-14-2008, 11:10 PM | #10 |
LOL. maybe thats because it uses Naboo doodads. not much offense but really... As far as i new the lotr had normal sized trees in most places (movie doesn't count). what ever |
| 02-15-2008, 12:09 AM | #11 | |
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Also, it isn't supposed to look like Rivendell from the movies, it's just an elven city in the mountains, the idea came from Rivendell. |
| 02-15-2008, 04:40 AM | #12 |
ah. yes I'm saying i don't think your trees are normal sized. they look like they're some where between 7-20 feet in diameter. you only get 7 on the damed biggest old growth. and twenty, try a red wood. part of it is I'm really not sure of the scale. it seems like theres two different going on. the open buildings, what ever they're called, and the closed ones. the bridges too. either the open ones are huge or the closed are like one room too a floor. what ever im splitting hairs, even if i do kinda enjoy it. |
| 02-15-2008, 05:09 PM | #13 | |
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Zomg... Death I am so making that picture :o |
| 02-15-2008, 10:03 PM | #14 |
that really doesn't look like rivendell, looks like an English church during the early middle ages. |
