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Ancient Sun

02-17-2008, 10:59 PM#1
~Void~
Hello everybody,
Here is a new terrain I made for a challenge over at the Hive. Seeing as my competitor doesn't visit this forum (as far as I know) I am releasing the terrain early here. This is still a WIP, so if it's too bright or whatever, let me know.
Hope you like it :)

Edit: I took some constructive criticism and came up with this (less yellow, more plant variation, height variation, more grass on the path, fern size variation, tree size variation, different fog)
I still think it's a bit too bright, but I can fix that.

Click image for larger version

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~Void~
Attached Images
File type: jpgAncient Less Sun.jpg (172.7 KB)
02-17-2008, 11:54 PM#2
Fluff
Those ferns are too bright in my opinion. Whenever I use them I make them darker like th color of the trees.

But looks really good!

02-18-2008, 12:02 AM#3
Gilles
Poor choice of tree IMO. They don't suit the overall atmosphere. The ferns stick out from the grass too much, and I think there are better looking ferns in the UTM. You should also thrown in some more types of grass. I find if you have variation of grass it turns out better.
02-18-2008, 12:04 AM#4
Shade987
I disagree with Gilles about the trees, but yeah, the ferns do stick out a bit much. And the trees would be better if they were a little more yellow.
02-18-2008, 12:56 AM#5
Mc !
ferns ought to be darker. Also, you could try making their size a bit more random, it gives it a great natural feeling. And last but not least, add a bit of noise on the earth, it looks somewhat flat to me. And add more variation to the terrain.

Other than that, it's nice. I love how the fog makes it look like it's really sunny
02-18-2008, 01:29 AM#6
~Void~
Hmm... the ferns are too bright? They are tinted at 100/100/100 :\
The ferns are actually darker than everything else :\

@Mc! It's not actually fog, it's 2 sun-light things (like I used in dawn) and a glow doodad.
02-18-2008, 04:42 AM#7
Game_Slave
trees ruin it
02-18-2008, 04:51 AM#8
Nuclear Arbitor
the trees don't really match the area's architecture and the sunken ruins path doesn't match with them. personally i think that the ferns are too dark but they do need size variation. not really sure what trees you should use. something brighter i think
02-18-2008, 07:21 AM#9
Gorman
i think you should use darker dirt tiles, and vines covering the ancient bits, especialy the fallen pillar, needs more interrelationships!

Also wats with the random huts on the left side?
02-18-2008, 02:10 PM#10
~Void~
It's supposed to be a forest troll temple, and those are their little cliff huts. (If you have played WoW they have them all over the place)
02-18-2008, 02:42 PM#11
Deux
Zul'aman is srs bns. I can't comment on anything terribly constructive as its all been said.
02-18-2008, 02:46 PM#12
~Void~
Ok, I added some more yellow fog doodads to make it a little less bright, and I darkened the shrubs, added more size variation to the ferns and made the rocks a little bit bigger. I also made the terrain a little bumpier here and there.

As for the trees, I really can't find anything else that's better, so I tinted them a tiny bit yellow.
Attached Images
File type: jpgAncient Sun.jpg (1.0 MB)
02-18-2008, 03:53 PM#13
Game_Slave
sky looks... wrong
the yellow is ugly on the cliffs in the background, i think yellow is just a BAD color for wc3 terrain, period.
you need to try harder to replace those trees, they're completely unacceptable.
02-18-2008, 04:20 PM#14
Rising_Dusk
It's because the trees have no variations, they're all identical to one another. Also, the mix of blue and yellow in the sky is the problem. If you're going for a "sun blotting out other color" effect, you need to make your sun engulf the landscape and sky. Google some reference shots if you need to.
02-18-2008, 05:54 PM#15
~Void~
Quote:
Originally Posted by Game_Slave
sky looks... wrong
the yellow is ugly on the cliffs in the background, i think yellow is just a BAD color for wc3 terrain, period.
you need to try harder to replace those trees, they're completely unacceptable.

There is absolutely nothing better in the UTM. And my challenge states that I can't use anything else, so I guess I'm fucked as far as trees go. I could make the sky go back to what it was originally, though.