| 02-17-2008, 11:34 PM | #1 |
JASS:call BJDebugMsg("RLevel: "+I2S(myVar)) call BJDebugMsg("H1Level: "+I2S(GetHeroLevel(myHero))) call SetHeroLevel(myHero,myVar,false) call BJDebugMsg("H2Level: "+I2S(GetHeroLevel(myHero))) This gives me the output: JASS:RLevel: 1 H1Level: 1 H2Level: 2 Is this a known... "bug"...? Otherwise, does it act the same for you (ie, is it reproduceable)? |
| 02-18-2008, 04:58 AM | #2 |
Does the hero actually change level or does the output just say it did? |
| 02-18-2008, 11:32 AM | #3 |
Yeah, it changed level. Really odd, since that's the only call to SetHeroLevel which I have. Now, it's not a big deal. I'll just add an if-statement for level 1. Just wanted to know if this is something which usually happens, or if it's just something odd happening in the map. |
