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Animated Minimap?! + more

02-18-2008, 06:19 PM#1
rulerofiron99
I'm planning on making a map that uses the minimap as a life signs detector / other detection device instead of a minimap.

You could just politely ask players to disable terrain viewing in game, but that is most tedius.

The best solution, obviously, is a simple change of minimap texture. To like pure black or something.

I was just wondering if it's possible to have an animated one - i.e. if someone has found the model path for it in the MPQ and altered it to animated...


The next problem, related to the first, is the white block thingy that shows the location of the main map on the minimap. Would anyone mind telling me the path of this device? (I just want to null it)
02-18-2008, 07:38 PM#2
Nuclear Arbitor
don't think you can animate the mini map, its not a model. you might be able to have an animated texture but i kind of doubt it. not sure about the box. you could just make the mini map white. i have seen it gone though
02-18-2008, 10:24 PM#3
Ammorth
People have tried before, to remove the white boundary box on the minimap, and have been unable to do so. I don't think it is possible, but if you find a way, please share.
02-19-2008, 03:05 AM#4
midiway
I think its possible using neutral buildings minimap icon, you could draw a life bar in the minimap using UnitSetUsesAltIcon( ) and SetAltMinimapIcon( ) natives where you create dummy buildings and changes their icons displaied in the minimap, but there's limitations, each icon must be 16x16 pixel in size and whenever you use SetAltMinimapIcon( "SOME BLP" ) it changes every icon that you changed trowght UnitSetUsesAltIcon( ) to this new BLP path.

So you could draw whatever you want using custom textures, but only a single texture can be used to display your drawing in the minimap
02-19-2008, 04:49 AM#5
Nuclear Arbitor
I'm pretty sure I've seen it removed. some css map that sucked balls. or tried to. it had an all black mini map i think.
02-21-2008, 03:46 AM#6
rulerofiron99
The only way I've ever been able to remove it was by setting the camera bounds to where the camera is, and that is unwanted in just about all maps.
02-26-2008, 09:45 PM#7
A Dreamer
I didn't actually understand one thing.. You want to make the minimap just like a radar used in the classic games that the main unit is allways in the center and the minimap follows that unit? And as for the blank terain thing i think there are some actions that allow you to dissable the use of the minimap buttons for the players. I'm not sure if these suit you cause i don't actually know what are their possibilities i never used them before but you can check them out if you haven't allready.