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Supa's Thread

02-06-2008, 10:14 AM#1
SUPa-
Early WIP of the Wildhammer laborer. Body and arm done
This isn't yet officially going to be it, and it's kind've a test for me to get in, but I have nowhere else to put it :P

I tried to make it WC3-ish in how it's shaped and such
Zoom (requires log in)

More progress, and yeah, I know his backside is weird, so I changed it after looking at the GIF and getting some critique from Dionesiist

Attached Images
File type: jpgPicture 20.jpg (370.3 KB)
File type: gifWildhammerLaborerWiPVideo1.gif (1.6 MB)
02-06-2008, 12:43 PM#2
Chriz.
Looking like a good start.

Post the final model here before you unwrap it so you can get critique from me.
02-06-2008, 01:38 PM#3
SUPa-
Ok, no problem.

Bleh, I'm having difficulty mirroring things on the mesh to the other side, d'you mind helping me out? xD Just tell me what to do and I'll be fine
02-06-2008, 01:46 PM#4
Chriz.
Delete one half, go to modifiers and select symmetry. Mess around with the x y and z options and the flip box until it mirrors correctly.
02-06-2008, 03:00 PM#5
SUPa-
M'kay, thanks. Here's another GIF of the model finished

02-06-2008, 03:15 PM#6
Xatoga
Head is kinda small, which makes him not so dwarfportioned, but if you scale some things around, tis bueno.
02-06-2008, 03:22 PM#7
Chriz.
Legs need to be a bit bigger as well as the head but it's looking good.
02-06-2008, 03:34 PM#8
SUPa-
Made the head bigger and elongated the legs

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Attached Images
File type: gifWildhammerLaborerWIPVideo4.gif (1.3 MB)
02-06-2008, 03:51 PM#9
Chriz.
No, they need to be as short as they were. only a bit wider I think.
02-06-2008, 04:08 PM#10
SUPa-
+ Helmet
legs re-shortened and widened

Zoom (requires log in)
Attached Images
File type: gifWildhammerLaborerVideo5.gif (1.9 MB)
02-06-2008, 04:44 PM#11
Mc !
SUPa- what modeling program do you use?

The face is somewhat funny, and you could try rounding the shoulders, it always help on making a model look nice. The legs are still too thin (I think). If you use 3dsmax try following jigrael's tutorial for modeling a human, it might help a bit with the face. Apart from that, it's nice.

Good to see we got a new member, we old ones are not really active you know ^_^'
02-06-2008, 04:55 PM#12
SUPa-
Yeah, I use 3ds Max 9

Also, the actually capitalization is "SuPa-" WC3C just screwed it up because I made that typo (SUPa-) the first time I logged in xD
02-07-2008, 01:13 PM#13
Chriz.
Okay, I revised your model. Feel free to make new screenshots and post it here if you wish, otherwise start unwrapping and texturing that bad boy.
02-08-2008, 12:59 AM#14
SUPa-
UV map

I just need to do the what is now a hammer and I need to do the mustache

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Attached Images
File type: jpgWildhammerLaborerTextureUVMap.jpg (107.8 KB)
02-09-2008, 01:20 AM#15
Chriz.
Keep it up.